Yes, tanks are carrying. Why did you say earlier in this thread that tanks carrying is a bad example of content being too easy?
Never said tanks carrying was a bad example as you never said carrying until this post. Tanks solo bosses while sync is a role issue and not a sync one. As I said already dps and healers cant solo to the same level tanks can.
Really now?
to be fair, he was easy, even at release w/o higher iLv gear. someone told me he could be soloed by a fresh Lv60 PLD, and so I leveled up a PLD just to try and it, and they were right, i was able to solo him. (This was before u finish the story, and get "endgame" armor. Just using the gear i had prior. Also poetics werent usable for 60 armor, so it didnt matter if the vendors sold gear, since i couldnt have the currency yet)
Honestly, I remember soloing bosses as DRK in HW with just soul eater as my only healing option, while WAR and PLD were beasts with self healing at the time.
CLAIRE PENDRAGON
So you don't like it because it's technically possible because there is no enrage or that there should be enrages to prevent jobs going out of bounds?
Should we make dungeon mobs stun immune because WHM with Holy exists? This allows 3 DPS + WHM runs without a tank. Same WAR + 3 DPS is also done. So then, should we remove holy stun, war self heal (or reduce to meaningless values) and make each job identical just from the fear of going out of bounds in a casual content?
And if you want harder content it should be something new and not as a replacement of existing content. There is actually a lot of people that struggles with what is already there.
Last edited by sharknado; 02-03-2022 at 09:05 AM.
Yes. Being able to solo bosses means a DRK can carry a group very well. For some reason the person above that I'm responding to doesn't think so.
Jesus, those are some awful ideas for balance. Glad you're not a dev. An enrage timer would be a good improvement as I already mentioned.So you don't like it because it's technically possible because there is no enrage or that there should be enrages to prevent jobs going out of bounds?
Should we make dungeon mobs stun immune because WHM with Holy exists? This allows 3 DPS + WHM runs without a tank. Same WAR + 3 DPS is also done. So then, should we remove holy stun, war self heal (or reduce to meaningless values) and make each job identical just from the fear of going out of bounds in a casual content?
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