See title. Lack of ilvl syncing and general power creep and tuning adjustments with expansions have rendered pretty much all content pre-Stormblood into a joke, and even Stormblood and Shadowbringers content has suffered a fair bit. I had hoped the stat squish might address this somewhat, but it's just as bad if not worse.
Dungeon packs die in 10 seconds and the bosses don't fare much better. Trial fights which are supposed to be epic story moments get deleted before you even get to see half their mechanics or hear half their music. There is no damage even if you fail mechanics, pretty much the only way to die is Doom or if you fall off the edge of the arena.
I dread signing up for any roulette besides Expert these days because probably 80% of the time I will be put into a piece of old content that was once fun but is now a dull chore because of poor scaling. At that point I have to wonder if I'm playing the game to enjoy myself or simply to farm currency.
It's not only a bad experience for veteran players, it's a poor representation of the game for new players. They have to play through hundreds of hours of content before seeing a fight that doesn't instantly fall over before it can do anything. If you don't already know what the mechanics do it's impossible to tell how they work because there's almost no penalty for failing them, and even if you somehow die the rest of the party will just clear without you. You can't learn anything about the game.
Min ilvl helps but is not perfect, and not an option for the vast majority of players. You cannot sign up for roulettes min ilvl and even if you could, few would do so without increased reward.
I don't think it's fair to say "just do Extreme/Savage then" either. The vast majority of content in the game is normal mode and there's no reason it shouldn't be fun. Everyone has reason to run that content, not just players who don't do Extreme/Savage. Trivial content isn't fun. If people want content to remain trivial so it's faster to farm, they may as well just implement a system where you wait some given amount of time and then have the rewards given to you automatically.
I humbly ask the devs to do something. Even just dialling up the enemy HP on old content by a bit would go a long way. Implementing ilvl scaling for old trials and normal raids would be nice too. If you're worried about people complaining about their duties taking longer, feel free to increase the rewards by an appropriate amount too.