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  1. #1
    Player
    Axious's Avatar
    Join Date
    Nov 2013
    Posts
    50
    Character
    Axious Atheorion
    World
    Maduin
    Main Class
    Gladiator Lv 90
    Thinking out loud.

    Remove warriors -dm from everything. Reinstall the %hp and cure potency on defiance.

    Inner chaos %300 cure potency for damage dealt.
    Blood whetting remove the set cure potency and set to 10% damage dealt 5s heal.
    Fell cleave and decimate heals for 100% damage dealt.
    Bring back mercy stroke!

    Funny enough? This use to be 2.0 warrior. Well close to it. Instead of bloodwhetting it was bloodbath.
    (1)

  2. #2
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Axious View Post
    The sustain for EW has already been nerfed compared to ShB nascent flash. (Based off damage dealt for a heal vs set cure potency 400).
    Oh hey. Outright false information.

    There is only one scenario that the current Nascent window is nerfed in, and it's in one, single target window where you dump all your offensive cooldowns.

    In literally every other scenario, current Nascent is stronger. Literally every other scenario.

    No cooldown single target? Better.

    Two-four target deadzone? Better.

    AoE? Better.

    Helping a party member off tank? Better.

    They have decoupled Nascent's power from having to move burst cooldowns out of party buff windows to be used defensively.

    Current Nascent is beyond stupid.
    (6)
    Last edited by Kabooa; 01-24-2022 at 06:48 AM.

  3. #3
    Player
    Axious's Avatar
    Join Date
    Nov 2013
    Posts
    50
    Character
    Axious Atheorion
    World
    Maduin
    Main Class
    Gladiator Lv 90
    Explain how it’s better when EW nascent is maxed at 10% heal. While ShB nascent capped at 25%?

    EW nascent if you’re overpower combining. Roughly 3-5%. Decimate spamming roughly 6-8%. Inner chaos and Primal rend roughly 9-10%.
    (1)

  4. #4
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,849
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Axious View Post
    Explain how it’s better when EW nascent is maxed at 10% heal. While ShB nascent capped at 25%?
    Neither has a "cap". It's just heal potency. The largest single GCD of single-target healing you could do in ShB was 670 via Inner Chaos (using IC's post-potency-squish numbers). Inner Chaos now does 600.
    Fell Cleave, meanwhile, would do ~253 outside of IR or ~473 within IR. It now always does 400.
    For sake of context, your lowest hit, Heavy Slash would previously have done 100p of healing; it now deals 400p, same as anything else other than Inner Chaos / Chaotic Cyclone.

    The ST floor was raised tremendously, but the ceiling fell by only ~19% at most (2759 potency vs. 2400, or 2984 vs. 2400 if you include Onslaught and Upheaval). In AoE, both the floor and ceiling increased, since you have no AoE skill that deals over 800 relative potency per target. That "per target hit" clause, causing AoE healing to scale akin to ST throughput times target count instead of akin to AoE's damage itself, is what makes modern Nascent/Bloodwhetting so broken. In ST, an issue would come down to simple tuning; in AoE, it's procedurally busted.
    (8)
    Last edited by Shurrikhan; 01-24-2022 at 02:54 PM.

  5. #5
    Player
    Anxin's Avatar
    Join Date
    May 2021
    Posts
    49
    Character
    Anxin Nassim
    World
    Zalera
    Main Class
    White Mage Lv 90
    All fights relying on a script instead of reasonable AI doesn't help matters. Everything is predictable instead of critters actually trying to kill players. If a player has low health, the boss should ignore the tank and try to kill the player regardless of class. If a tank is soloing well, the critter should try a series of tank busters. Give critters AI that takes a little skill to beat instead of having us always dodge aoes in the same sequence fight after fight. No two queues should play the same way.
    (6)

  6. #6
    Player
    Absimiliard's Avatar
    Join Date
    Jul 2014
    Posts
    2,031
    Character
    Cassius Rex
    World
    Louisoix
    Main Class
    Gladiator Lv 90
    Speaking of exaggerations.
    (3)

  7. #7
    Player
    ssunny2008's Avatar
    Join Date
    Mar 2014
    Posts
    577
    Character
    Micela Arzur
    World
    Shiva
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Shurrikhan View Post
    Neither has a "cap". It's just heal potency.
    That is very detailed so. But how do you get on the number 2759? I don't get it right now...


    Just wanted to add, BW might have a slightly lower potency than before, but ppl shouldn't forget about the buffs. We've 10%dmg reduction, an additonal barrier 400 potency worth. On top the duration for heal got incresaed from 6s to 8s.
    (1)

  8. #8
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by ssunny2008 View Post
    That is very detailed so. But how do you get on the number 2759? I don't get it right now...


    Just wanted to add, BW might have a slightly lower potency than before, but ppl shouldn't forget about the buffs. We've 10%dmg reduction, an additonal barrier 400 potency worth. On top the duration for heal got incresaed from 6s to 8s.
    2 Inner Chaos + 1 IR Fell Cleave + 1 IR Upheaval + 1 IR Onslaught. Divide the total by 2.

    If I recall correctly this translated into about 120,000 healing out of a health pool of about 190,000. (+5% for party bonus) Roughly 63-65% of a warrior's maximum health, but you only got literally one of these windows per two minutes out of the potential 5 nascent windows you actually had. Checking a quick log... looks like about 80k inner chaos and 45k fell cleave with a 17k upheaval, but those are likely during buff windows - we'll use those numbers anyways just so we can illustrate how small the single target nerf really was, so the previous number is about correct.

    Current nascent is approximately 31-32% of your maximum health per window. 22-24% when you take into account overhealing for the first hit so it's up for the buster. (But you can arguably add the shield into that for the total.) Given that the previous window was also all direct criticals, this nascent can still critical for up to 50-60% more effectiveness, and if you really wanted to, you could burn your offensive cooldowns to guarantee it, but you really have no reason to.

    Old nascent also had a much lower coefficient when scaling AoE scenarios, a lower coefficient when healing allies with it, and far less mitigation attached to it for the warrior and ally both.
    (4)

  9. #9
    Player
    Mekhana's Avatar
    Join Date
    Aug 2013
    Location
    Let me switch to Limsa
    Posts
    265
    Character
    Mekhana Souther
    World
    Leviathan
    Main Class
    Dark Knight Lv 100
    As long healers remain green DPS my honest opinion they will remain unappreciated. The parse meta needs to go.

    As for solo warrior I'm not surprised. Its been clear for ages the developers don't play tanks or healers.

    When they decide who's tanking or healing for testing its likely the people that draw the short stick or arrived late.

    Edit: Just realized this video came out the same day as the patch. Who wants to bet its going to stay exactly this way for months? Either that or they change the boss that will just make things harder for everyone instead?
    (2)
    Last edited by Mekhana; 01-25-2022 at 04:37 AM.

  10. #10
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    I have a sneaking suspicion this clear will cement in the dev team's mind that they have to nerf Bloodwhetting. They'll probably reduce the cure potency from 400 to 300 to make it easier on themselves, then see how well WAR performs after that.
    (1)

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