
Originally Posted by
ssunny2008
It´s no strange definiton, it´s reality. Optimal would be the most effective way across all circumstances. Of course if you´ve 8 confident players, the optimal choice would be to go in with 8 DPS classes, if there wouldn´t be a bunch of raidwides or tankbusters. But if there is no DPS check, it´s 8 tanks (8 warriors).
Tanks are nearly equal to healer, if not a bit higher in comparison if we talk about dps. DPS classes are about ~33% better if we count the top parses. So if we compare a standard grp of 2 tanks, 4 DPS and 2 healer to a full tank party, then the tankparty is doing about 20% less damage. If a standard comp is able to clear a fight in 10 minutes, the tank party would need 12. It might sound much to you or others, but it isn´t.
Those 2 minutes are well spend. If some ppl die in the standard comp, then those 2 minutes are nothing anymore. The risk to wipe is way higher too, meanwhile a fulltank party can ignore half of the mechanics and still performing top damage and keeping 100% uptime. The rotation is easier and they´re way more forgivable in any way, which lasts in my example. A lot of players aren´t able to perform well on any classes especially not DPS classes. But if they pick a WAR, they play 123 all day long meanwhile being pretty much unkillable. And you meet such ppl every day. A bunch do even jump on the OT spot to prog savage for obvious reasons.
If you keep such things in mind, then the most effective way is to pick the safe and easy choice called "8x WAR". I´m convinced it would prevent a bunch of stupid wipes and so far way more wasted time than those ~20%. (As it was at the given example of Rathalos.)