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  1. #181
    Player
    Praesul's Avatar
    Join Date
    Jan 2014
    Location
    Ul'Dah
    Posts
    365
    Character
    Praesul Presul
    World
    Balmung
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Xiaoki View Post
    The problem is that in those other MMOs the healing is that the tanks could not do enough healing to keep themselves alive fighting a current tier raid boss.
    In other MMOs if the tank doesn't have a healer constantly healing them then they quickly eat dirt.

    Perhaps the healers should get rid of their healing kits for more complicated DPS rotations.
    Perhaps "Healer" should be removed from FF14 and renamed to "Support DPS"
    You can absolutely solo current bosses in those games, what are you talking about lol.

    I remember DKs and Pallies being able to solo stuff in Legion, and Ragnarok Online is infamous for having a ton of bosses be soloable. It's not even tanks that do it, DPS jobs do. Creators, Champions, Snipers, High Wizards and Whitesmiths can off the top of my head, and Whitesmiths specifically do it through lfiestealing effects.

    Guess what? No one cares. Most of the time it's much more inefficient than doing it with an actual party. You CAN do it, it's an option, but it's either incredibly time consuming, incredibly difficult, or extremely gear dependant.

    Taking a party is always going to be the path of least resistance.
    (7)

  2. #182
    Player
    Arckrin's Avatar
    Join Date
    Oct 2016
    Location
    Ul'da
    Posts
    31
    Character
    Arckrin Valentine
    World
    Cerberus
    Main Class
    Paladin Lv 90
    Look... I have been playing during all these expansions and following… First, they make kinda “easier” to tank (some options I agree due to some mechanics of some bosses) others not.

    The concept of healing through damage is fine, we have seen other MMORPGs, but the thing is balance. You lost HP and You are trying to get back hitting, and u should need external help on these situations.

    On PLD case, you are quitting damage to regen your hp (since it is supposed MMORPGs take PLD as a combination of defensive melee with white magic FF lore wise).

    The DRK in HW, if you spent your MP with darkside to keep hitting regen MP also, and your final rotation actually eat or drain hp was due to the drk vampire soul concept. (too bad they change, they revamped, lost his identity).

    Now of the last tank GNB, it is a Magic shield tank and through this regen the hp.

    Every tank has a concept of mitigation and a form of get back the HP, the situation is NOT about take those tools out… it is to balance and do the content for it. In ARR, HW, SB I could solo duties as a PLD, and in ShB some duties u wipe because of the stack mechanics, but others can be solo-able (4 party members).

    The point here is that they remove skills like Protect, Stoneskin that u yes or yes needed to wait healer to put to run the duty, that was kinda cool utility of the healers. Also, we have bulked since then into DPS, DPS… People who know me knows… I prefer been the best tanky Def and be able to easy to heal to my healer, and of course put deeps on the enemies. I don't want to be the squishy tank butter that be sliced into with 1 hit. But at least if I receive a hit and I forgot the CD don't punish me with the dead (more dmg yes, but no dead). Trinity system is fine ONLY if you don't focus just in DPS and make actually jobs useful on put side status, for example the old BRD with the regen MP utility or TP (RIP).

    We are in lvl 90, Supposedly we get complicated status not remove from the player. People forgot that warrior was punished with pacification… Or rip Slice, Crash, or Pierce status… (mobs still can do it). Who use Sleep skill in dungeon... No one because of the chesse melding mobs… Come on, there are full potential to return some nice mechs that people can use if the dungeon is required to do it. Someone /comfort on Lost city of Amdapor?…

    I am tired of this discussion about up DPS or Nerf these skills of tanks… Clearly When HW to SB pass we see a tendency to focus ALL on DPS and lead dev team to put astronomically HP pool on bosses.

    And now, that we got downscale the things… upping again stats because they are not doing the same damage/heal as their counterparts, it is useless.

    That doesn't mean we don't need to balance the content and the jobs, and wanted or NOT this will lead us to nerf and up some.

    If we continue like that… this will lead us to another 10 years of increasing with NONE SENSE again the status and downscale again… (vicious circle).
    (1)
    Last edited by Arckrin; 02-02-2022 at 07:57 AM.

  3. #183
    Player
    J-Reyno's Avatar
    Join Date
    Jun 2017
    Posts
    130
    Character
    Rayner Blackwolfe
    World
    Mateus
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Semirhage View Post
    Healer:
    > Decent damage? PREPOSTEROUS! You're the giggling one in the white dress, you can't attack things!
    This hysteria has y'all in a grip.

    Healers do more than half the damage of dps jobs and nearly the same amount of damage as tanks by spamming 1 1 1 1 1 repeatedly. Healers can do a ton of damage, especially considering the minimal effort required.

    By the numbers healers in this game are crazy strong. The role just needs more damage abilities and at least some semblance of a damage rotation.
    (10)

  4. #184
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,852
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by J-Reyno View Post
    Healers can do a ton of damage, especially considering the minimal effort required.
    Merely "more than half" is hardly "a ton of damage", and the same posts/threads asking for more damage typically ask that more than the present minimal effort be involved in healers' damage-dealing.
    (7)
    Last edited by Shurrikhan; 02-02-2022 at 05:09 PM. Reason: revised for clarity

  5. #185
    Player
    Semirhage's Avatar
    Join Date
    May 2015
    Posts
    1,704
    Character
    Nemene Damendar
    World
    Midgardsormr
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by J-Reyno View Post
    This hysteria has y'all in a grip.

    Healers do more than half the damage of dps jobs and nearly the same amount of damage as tanks by spamming 1 1 1 1 1 repeatedly. Healers can do a ton of damage, especially considering the minimal effort required.

    By the numbers healers in this game are crazy strong. The role just needs more damage abilities and at least some semblance of a damage rotation.
    And yet healers aren't allowed to do as much damage as tanks, because that would be too much. And more damage abilities with a semblance of a rotation? Where have you been? Healers have been rage-begging for something to do since Stormblood (Shadowbringers for AST and SCH), and Square Enix either ignores our questions or replies with "But we can't give you more to do because it's our opinion that healers are too stupid to handle more, please enjoy spamming the 1 key more".

    Meanwhile Square still has a track record of immediately hotfixing anything that allows players to do content without a tank, and shrugs when the same happens without healers. Because there's a blatant double standard.
    (9)

  6. #186
    Player
    J-Reyno's Avatar
    Join Date
    Jun 2017
    Posts
    130
    Character
    Rayner Blackwolfe
    World
    Mateus
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Semirhage View Post
    And yet healers aren't allowed to do as much damage as tanks, because that would be too much.
    Tanks can't heal the entire party from 1hp to full health in a matter of seconds. Tanks do not have nearly as much party mitigation as healers who can chuck aoe shields and mitigation on demand without waiting for long cooldowns. Tanks cannot revive downed party members.

    Healers can do more than half the damage of a dps job while no dps job comes even close to the amount of healing that healers have. Same for tanks. Even WAR's healing output is nothing compared to healers, and definitely not nearly as close as healer dps is to tanks.

    If we look at damage and healing together, healers contribute MUCH more than every other role and it's not even close. Why SHOULD they also do as much or more damage than any other role when they already have the greatest contribution in the party and are putting out very near the same amount of damage as tanks in the first place?

    The one area where the tank role sits well and clear above healer is personal survivability/mitigation. Shocker, I know. It has MUCH less healing power, MUCH less party mitigation, NO ability to revive whatsoever and a bit more damage. I'm going to repeat myself and say that by the numbers healers in this game are crazy strong. Not being able to do everything that a tank can do doesn't change that.
    (10)

  7. #187
    Player
    Recon1o6's Avatar
    Join Date
    Sep 2016
    Posts
    1,296
    Character
    Avarnia Corthal
    World
    Adamantoise
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by J-Reyno View Post
    snip
    You're missing the point. All that so called power is worthless because CONTENT DOESNT REQUIRE IT.

    Healers have complained for years that healing is far too easy To the point that savages and ultimates are being completed without them with increasingly regularity across multiple expansions

    Yet SE STILL thinks "Pure healers" is what healing should be. They backpedalled on that MT/OT idea swiftly, but this regen/barrier healer split or the terrible direction they taken healing in is ok? Its not and this thread is the latest in a line of threads from the healer forums pointing out with lots of evidence why healers feel treated as 3rd class players.
    The only reason this thread is even here on the tank forums is because the mods didn't bother looking at the thread, only the title.

    Here's something interesting: the current top rated question in the live letter thread is a question I put on behalf of healers asking if they are going to change this terrible stance they have towards healing. If thats not a symptom of how shit healers are then what is?

    The sheer volume of poor healers is because all the good healers have quit the role in disgust at:

    -being made irrelevant by low levels of damage to the point content doesn't increasingly require them
    -having terrible homogenous kits that are blatantly overpowered for healing
    -having terrible 2, 1,1,1,1,1,1,1,1,1,1... approach to doing damage despite all evidence to the contrary pointing out that more damage buttons is better
    -constantly being given scraps from gear design. Its robes, coats or bust. Judge drace's awesome armour and cape? cant have that! we'll make it a frilly dress.
    -SE lying and ignoring feedback for years on end about the poor direction for healing
    -The dps or bust driven to the point healers only get scraps from savage loot, meaning they are often last if at all to get gear

    and more
    (6)

  8. #188
    Player
    Arckrin's Avatar
    Join Date
    Oct 2016
    Location
    Ul'da
    Posts
    31
    Character
    Arckrin Valentine
    World
    Cerberus
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Recon1o6 View Post
    You're missing the point. All that so called power is worthless because CONTENT DOESNT REQUIRE IT.

    Healers have complained for years that healing is far too easy To the point that savages and ultimates are being completed without them with increasingly regularity across multiple expansions

    Yet SE STILL thinks "Pure healers" is what healing should be. They backpedalled on that MT/OT idea swiftly, but this regen/barrier healer split or the terrible direction they taken healing in is ok? Its not and this thread is the latest in a line of threads from the healer forums pointing out with lots of evidence why healers feel treated as 3rd class players.
    The only reason this thread is even here on the tank forums is because the mods didn't bother looking at the thread, only the title.

    Here's something interesting: the current top rated question in the live letter thread is a question I put on behalf of healers asking if they are going to change this terrible stance they have towards healing. If thats not a symptom of how shit healers are then what is?

    The sheer volume of poor healers is because all the good healers have quit the role in disgust at:

    -being made irrelevant by low levels of damage to the point content doesn't increasingly require them
    -having terrible homogenous kits that are blatantly overpowered for healing
    -having terrible 2, 1,1,1,1,1,1,1,1,1,1... approach to doing damage despite all evidence to the contrary pointing out that more damage buttons is better
    -constantly being given scraps from gear design. Its robes, coats or bust. Judge drace's awesome armour and cape? cant have that! we'll make it a frilly dress.
    -SE lying and ignoring feedback for years on end about the poor direction for healing
    -The dps or bust driven to the point healers only get scraps from savage loot, meaning they are often last if at all to get gear

    and more
    While I agree that good healers have quit the role is undeniable, one of my best FC and raider is now DNC, and she was WHM…
    Raiding in with random people in PF had showed me healers don't need more damage buttons… why? Simple, because in several runs they were focus on DPS and example easy P1S Ice/fire/death mech, and they were unable to put shield and regen on the party... because they were DPSing... My friend and I that we have WHM and SAGE up says dude if this continues we switch to healer…
    So answer is NO healers don't need more buttons for DPS because with 1 they already became a green DPS without healing the party I don't want to imagine with 2 or 3…

    Plus they are casters... what do you expect? A heavy armour on them? a light armour?
    (0)

  9. #189
    Player
    BaconBits's Avatar
    Join Date
    Mar 2019
    Posts
    1,535
    Character
    Arya Diavolos
    World
    Famfrit
    Main Class
    Paladin Lv 98
    Quote Originally Posted by Arckrin View Post
    While I agree that good healers have quit the role is undeniable, one of my best FC and raider is now DNC, and she was WHM…
    Raiding in with random people in PF had showed me healers don't need more damage buttons… why? Simple, because in several runs they were focus on DPS and example easy P1S Ice/fire/death mech, and they were unable to put shield and regen on the party... because they were DPSing... My friend and I that we have WHM and SAGE up says dude if this continues we switch to healer…
    So answer is NO healers don't need more buttons for DPS because with 1 they already became a green DPS without healing the party I don't want to imagine with 2 or 3…

    Plus they are casters... what do you expect? A heavy armour on them? a light armour?


    IMO, I think the main thing being argued for here is for Healers to at the very least not be rendered redundant in current content. They've already had large chunks of their kits removed (or in WHM's case didn't have much left even before SHB) so seeing things like level cap dungeons being speedrun by WAR + 3 DPS, current EXs, Savage floors, and even Ultimates being cleared without a healer in sight, it's like throwing salt into an open wound.

    Then there's the Healer gameplay loop that somehow manages to get worse the better you and your party becomes. Once you've got your healing/mitigation optimized and your party members are no longer eating unnecessary damage, that leaves you with hitting Glare/Broil/Malefic/Dosis until you need to refresh your single dot, then repeat until the boss is dead. A change brought about by SHB that I'd like to think no Healer worth their salt was asking for.

    The way I see it, SE can go either one of two ways. Either increase the amount of outgoing damage so Healers aren't being rendered obsolete in current content so frequently (which won't happen any time soon, let's be real), or give Healers more things to do during downtime. Whether it be buffing/debuffing or more involved rotations it doesn't matter. Anything more than mindless Glare spam will do.
    (4)

  10. #190
    Player
    Navnav's Avatar
    Join Date
    Jul 2020
    Posts
    213
    Character
    Navaro Reverz
    World
    Louisoix
    Main Class
    Warrior Lv 90
    All this moaning about healing when the invuln is the problem lol.
    (0)

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