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  1. #11
    Player
    Risvertasashi's Avatar
    Join Date
    Apr 2014
    Posts
    4,706
    Character
    Makani Risvertasashi
    World
    Ultros
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by ForteNightshade View Post
    -snip-
    Why not both?

    Reduce tank healing at least to pre-EW levels. And increase damage so healers have more to do. It's not like fights having very low healing requirements is a new complaint...

    Quote Originally Posted by Deceptus View Post
    1) Add more tank swap mechanics to normal raids. The reason this (solo killing) can be done, outside of adding enrages, is because tank damage is too low.

    Putting a debuff on a tank that can only be negated via a tank swap stops that sh!t ricky tick. Hell, in most content that 2nd tank is a Blue DPS, only there to keep enmity in case the MT dies.
    The problem is that this assumes a tank soloing current full-party content is the problem. It's not; it's a symptom. If you make it so "Well now a tank literally can't solo it; they'd have to duo it instead", you haven't fixed the issues at the root.

    Enrage would make DPS necessary, but not healers. I've already been forecasting that solo heals or no heals will be very popular this expac if design continues as is, outside of cases where mechanics may force 2 healers (eg healer-split-stacks in p2s, for instance)
    (7)
    Last edited by Risvertasashi; 01-23-2022 at 03:35 AM.

  2. #12
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Risvertasashi View Post
    Why not both?

    Reduce tank healing at least to pre-EW levels. And increase damage so healers have more to do. It's not like fights having very low healing requirements is a new complaint...
    Because then tank becomes boring. They'd be reduced to a 1-2-3 watered down melee again that presses a CD 3 times per fight. Tanks having a significant contribution to their own survivability is a good thing, it requires you to use defensives liberally in raids and press your buttons. It feels good to be really tanky because you're playing really well.

    If bosses hit much harder, there's no problem with tanks having heals or mitigation because the boss still hits too hard to solo anything.

    It irks me that healers can cry out for more engagement than one button dps, while at the same time demanding the devs rip abilities away from other classes and roles. No wonder they don't listen to us.
    (18)

  3. #13
    Player
    Risvertasashi's Avatar
    Join Date
    Apr 2014
    Posts
    4,706
    Character
    Makani Risvertasashi
    World
    Ultros
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Liam_Harper View Post
    Because then tank becomes boring. They'd be reduced to a 1-2-3 watered down melee again that presses a CD 3 times per fight. Tanks having a significant contribution to their own survivability is a good thing, it requires you to use defensives liberally in raids and press your buttons. It feels good to be really tanky because you're playing really well.

    If bosses hit much harder, there's no problem with tanks having heals or mitigation because the boss still hits too hard to solo anything.

    It irks me that healers can cry out for more engagement than one button dps, while at the same time demanding the devs rip abilities away from other classes and roles. No wonder they don't listen to us.
    So, hey, why not take a tip from what healers are doing and ask for a more complex rotation?

    Except tanks haven't been 1-2-3 for a while now (except DRK I guess LOL). But if a job has to be overpowered to be fun, then, you like playing an overpowered job, and it has nothing to do with complexity. Smart use of CDs has been important well before the era of "press your absurd healing-win button every 25 seconds".
    (11)

  4. #14
    Player
    Insertusernamehere's Avatar
    Join Date
    Jul 2019
    Posts
    189
    Character
    Misha Fiertze
    World
    Zodiark
    Main Class
    Gunbreaker Lv 90
    Everyone looking from their own (main job) perspective.. but in this example DPS not even required.
    Healer is required if tank is not a WAR or PLD (secondary tank useless in p1n)... but another thing PLD managed to solo things before EW but I never hear anyone complaining about PLD heal.

    Edit: IMO p1n and p2n designed very simple to make sure every player can do it with little effort and little practice. It is not going work in p3n (add phase, decent damage to both MT and OT after add phase) and p4n (falling orbs requires different jobs).
    (3)
    Last edited by Insertusernamehere; 01-23-2022 at 08:16 AM.

  5. #15
    Player
    RinaShinomiya's Avatar
    Join Date
    Aug 2019
    Location
    Gridania
    Posts
    308
    Character
    Catherine Shinomiya
    World
    Lich
    Main Class
    Sage Lv 90
    Quote Originally Posted by Insertusernamehere View Post
    Everyone looking from their own (main job) perspective.. but in this example DPS not even required.
    Healer is required if tank is not a WAR or PLD (secondary tank useless in p1n)... but another thing PLD managed to solo things before EW but I never hear anyone complaining about PLD heal.
    To my understanding PLD has good sustain at the cost of DPS since it's heals require MP which is shared resource with offensive spells used for the requiescat half of it's rotation. Meaning that yeah you're healing really good at a cost of your DPS, that's a fair trade off for a Tank. WAR doesn't do that, his healing is just a layer on top of it's DPS.
    (3)

  6. #16
    Player
    Insertusernamehere's Avatar
    Join Date
    Jul 2019
    Posts
    189
    Character
    Misha Fiertze
    World
    Zodiark
    Main Class
    Gunbreaker Lv 90
    Not anymore it is a trait called: "Divine Magic Mastery II" does both DPS / Heal.
    (3)

  7. #17
    Player
    RinaShinomiya's Avatar
    Join Date
    Aug 2019
    Location
    Gridania
    Posts
    308
    Character
    Catherine Shinomiya
    World
    Lich
    Main Class
    Sage Lv 90
    Quote Originally Posted by Insertusernamehere View Post
    Not anymore it is a trait called: "Divine Magic Mastery II" does both DPS / Heal.
    That's true for now but you were talking about before ENW where that wasn't the case.
    (3)

  8. #18
    Player
    Insertusernamehere's Avatar
    Join Date
    Jul 2019
    Posts
    189
    Character
    Misha Fiertze
    World
    Zodiark
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by RinaShinomiya View Post
    That's true for now but you were talking about before ENW where that wasn't the case.
    Yes PLD heal used to be shared resource at cost of DPS sacrifice.. but it is not prevented them soloing content only slow down their speed to solo content so what is difference?
    (2)

  9. #19
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    No enrage means any fight with no DPS check a Warrior can solo. What's ridiculous is this is lvl90 content. If you need proof Warrior is the Tank to play based on it's kit then here it is. I'm impressed it even exists.

    Dark Knights salty then ever before.
    (1)

  10. #20
    Player
    elioaiko's Avatar
    Join Date
    Jul 2019
    Posts
    441
    Character
    Junhee Hatsuharu
    World
    Faerie
    Main Class
    Astrologian Lv 94
    Idk why people are asking for WAR nerfs. I think the unkillable tank that can heal themselves is good niche for tank. And WAR isn't the strongest rn so nerfing them will likely lower the popularity.

    And yeah, SE is very much against nerfs unless it's ShB SMN, look how that turned out.

    Nerfing a job just so other jobs can keep up is a line they don't want to tread on unless they deem it necessary, lest they want backlash if said nerf goes too far. It's just easier to buff everything else.

    And NM raids tend to be super generous on dmg so no surprise there. SE is deathly afraid to make non-high end content hard because there's just too many players that can't be bothered to dodge an AoE or play ice mage.

    The bigger the playerbase gets, the less willing the dev team is willing to make things harder. Past harder content like extreme and savage, you won't see fights that are "hard".
    (4)

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