While Sage has largely been a breath of fresh air for many of us, even if not as divergent to the path to the healer formula as we might've wanted, one topic that's come up multiple times by myself and others is the ineffectiveness of Addersting as a resource.
The Issues
Toxikon is a GCD instant-cast DPS action that has the same potency as your current Dosis spell and costs 0 MP, but consumes 1 Addersting which can only be obtained by first casting Eukrasia Diagnosis and waiting for the barrier to break. This creates several problems with trying to actually utilize this tool:
- Because you must cast E. Diagnosis first, Toxikon requires 2 GCDs to be cast, meaning its functionally half the potency of Dosis. If you can cast E. Diagnosis and Toxikon for 330 Potency at level 90, then you could cast Dosis III twice instead for 660 potency.
- One might argue that casting E. Diagnosis while on-the-move would help you recoup lost DPS the next time you'd have to move, you'd actually be DPS neutral with losing 1 GCD every time you did this. Effectively, E. Diagnosis on-the-move is only a DPS gain once per 3 instances where mobility would be needed, though a smart Sage may often keep a Phlegma stack ready for this instance. Additionally, if the duration remaining on Eukrasia Dosis is 15 seconds or less, you'll gain more DPS overwriting your DoT instead, further limiting the situations in which E. Diagnosis will ultimately save you DPS.
- E. Diagnosis costs 900 MP, meaning Toxikon isn't as free as one might think. This is more expensive than the 800 MP you'd spend on two casts of Dosis.
- Even in AoE situations, Toxikon not only is a total potency loss because of its falloff damage, but two casts of Dyskrasia II at level 90 would equate to 340 potency on all enemies, whereas E. Diagnosis and Toxikon II would equate to 330 potency on the first target and 165 potency on all remaining targets.
- The main argument in favor of Toxikon is gaining it as a consequence of needing to cast E. Diagnosis, but this is, unfortunately, one of Sage's worst healing tools in their entire kit. Sage has so many fantastic healing tools to work with, that even while Progging Savage, E. Diagnosis is at best, a last ditch effort to salvage a failing run. There is one caveat to this: When the boss isn't targetable.
In situations such as prepull, or P2S limit cut where the boss cannot be attacked, E. Diagnosis becomes a way to potentially replenish your Addersting where no damage can otherwise be done. This turns a very limited stack of Toxikon uses into ways to preserve DPS while moving. Not all fights will have phase transitions like this though, and in some cases, you might not even get enough party damage in the first 20-30 seconds to get more than 1 stack of Addersting from prepull.
- An argument brought up against buffing the damage of Toxikon to equal twice as much as Dosis, or to turn it into an ability, is that it makes Sage benefit far more from party buff windows than the other healers, turns Addersting stacks gained during prepull or phase transitions into massive DPS gains, and could result in you almost spamming E. Diagnosis on the tank in EX, Savage, and Ultimate. These are valid criticisims, but it ultimately writes Toxikon into a corner.
Toxikon Overview
Ultimately, Toxikon is forced into an incredibly awkward state where you must use one of your weakest tools to get it, but it it can't be strong enough to incentivize you to use that weak tool all the time or it risks becoming broken or just changing Sage from a Dosis spammer to an E. Diagnosis spammer.
In this state, the ability feels terrible. In casual content, there's barely any reason to use it, and it makes Addersting feel like a tepid resource barely worth looking at. Even when you do try to maximize its potential, the value it offers is negligible.
The Solution
In an effort to encourage players to utilize barriers on the new healer, SE looked for inspiration from Dark Night's incredibly fun and satisfying TBN. In their defense, I really want to be incentivized to use GCD barriers, and I want this system of gaining Addersting to work. In order to achieve this, I propose taking inspiration from a different tank action: Gunbreaker's Continuation.
Thus I suggest the following ability to get added in the future: Myorrhexis
This DPS ability deals the same potency damage as Toxikon and can only be used after casting Toxikon. Additionally, it has a 30 second recast timer and two charges, meaning it can only be used when its recast timer is down and when Toxikon is used.
This means that Toxikon becomes true DPS neutral anytime Myorrhexis is off cooldown, creates a bit more engagement to DPSing as a Sage without being quite as busy as actual Continuation, and keeps Addersting on enough of a leash to prevent it from turning E. Diagnosis into an always-gain.
There would still be some level of burstiness to Sage's DPS in this example thanks to prepull Addersting that may be gained, but I think this could be easily compensated by lowering the potency of Dosis, Toxikon, and consequently Myorrhexis ever so slightly.
EDIT: Or we can simply just increase the potency of Toxikon to double that of Dosis, give it 2 charges, and a cooldown of 30 seconds. This is basically just keeping the concept as one button rather than two.
Personally, I am enjoying Sage a lot, but the lackluster functionality of Addersting is a big disappointment for me when it seems like a system with so much potential. I really wish we could see Sage more strongly feel like the Gunbreaker healer in contrast to the others. If Gunbreaker can exist with its DPS-like gameplay without overpowering and pressuring the other tanks, I don't see why Sage can't be the same for the healers. Not everyone wants that, but then again, not everyone needs to play Sage.