I think the oddest thing about the stat squish is how although the numbers are indeed smaller we feel notably stronger across dungeons. For anyone who has done roulettes consistently you'll see dungeons go by much faster than before. I'm not sure enough consideration was given to the overhaul. I actually want to do mechanics in lower level content and I'm seeing boss fights end way before signature mechanics ever start. Our power level in synced content feels a little ridiculous in ARR and Heavenward. Things like Cape Westwind were always a meme but more content is falling into that situation. A lot of the immersion in game comes from the struggle to overcome obstacles and I hate to. See it go completely. Even running content at Minimum Item Level has many baffled at the newfound ease.