Results 1 to 10 of 14

Hybrid View

  1. #1
    Player
    AziraSyuren's Avatar
    Join Date
    Mar 2016
    Posts
    566
    Character
    Azira Syuren
    World
    Balmung
    Main Class
    Gunbreaker Lv 90
    They didn't do it to curb power creep. They did it because the game engine literally couldn't support such high numbers, or was getting close to it at least.
    (16)

  2. #2
    Player
    SquigglesMajor's Avatar
    Join Date
    Jul 2016
    Posts
    24
    Character
    Squiggles Major
    World
    Midgardsormr
    Main Class
    Monk Lv 90
    Quote Originally Posted by AziraSyuren View Post
    They didn't do it to curb power creep. They did it because the game engine literally couldn't support such high numbers, or was getting close to it at least.
    That is still combating power creep. It's just one of the problems it causes. It still doesn't answer why they are still accelerating the problem. If they know there is a limit to how high the numbers can go, and we just had to scale back to avoid that limit, why are still climbing up to that limit faster again? Is the plan to keep stat squishing forever? There's only so many times you can do that before you spread everything too thin.
    (0)

  3. #3
    Player
    LauraAdalena's Avatar
    Join Date
    Sep 2017
    Location
    Albuquerque
    Posts
    300
    Character
    Carby Adalena
    World
    Siren
    Main Class
    Machinist Lv 90
    Quote Originally Posted by SquigglesMajor View Post
    That is still combating power creep. It's just one of the problems it causes. It still doesn't answer why they are still accelerating the problem. If they know there is a limit to how high the numbers can go, and we just had to scale back to avoid that limit, why are still climbing up to that limit faster again? Is the plan to keep stat squishing forever? There's only so many times you can do that before you spread everything too thin.
    Yes and no. The real problem was the boss health. However, the thing is that they didn’t just target potencies. They targeted the base scaling of how much stats the gear have and how much they provide as well as how much bosses do and they have health wise. They aren’t “accelerating the problem” unless the problem was the damage players were doing themselves. And it probably isn’t a stretch of the imagination to think that they might do it again if it gets that bad.
    (1)


    I'm from 1 MS in the future.

  4. #4
    Player
    SpeckledBurd's Avatar
    Join Date
    Oct 2016
    Location
    Ul'dah
    Posts
    708
    Character
    K'ahli K'uhla'tor
    World
    Balmung
    Main Class
    Monk Lv 100
    Quote Originally Posted by LauraAdalena View Post
    Yes and no. The real problem was the boss health. However, the thing is that they didn’t just target potencies. They targeted the base scaling of how much stats the gear have and how much they provide as well as how much bosses do and they have health wise. They aren’t “accelerating the problem” unless the problem was the damage players were doing themselves. And it probably isn’t a stretch of the imagination to think that they might do it again if it gets that bad.
    They also needed to normalize the way they calculate damage. Pre-endwalker different roles used different formulas to determine how much damage a skill would do, with Caster potency being weighed higher than Melee potency for example. Now everything runs off the same formula.
    (2)