They didn't do it to curb power creep. They did it because the game engine literally couldn't support such high numbers, or was getting close to it at least.
They didn't do it to curb power creep. They did it because the game engine literally couldn't support such high numbers, or was getting close to it at least.
That is still combating power creep. It's just one of the problems it causes. It still doesn't answer why they are still accelerating the problem. If they know there is a limit to how high the numbers can go, and we just had to scale back to avoid that limit, why are still climbing up to that limit faster again? Is the plan to keep stat squishing forever? There's only so many times you can do that before you spread everything too thin.

Yes and no. The real problem was the boss health. However, the thing is that they didn’t just target potencies. They targeted the base scaling of how much stats the gear have and how much they provide as well as how much bosses do and they have health wise. They aren’t “accelerating the problem” unless the problem was the damage players were doing themselves. And it probably isn’t a stretch of the imagination to think that they might do it again if it gets that bad.That is still combating power creep. It's just one of the problems it causes. It still doesn't answer why they are still accelerating the problem. If they know there is a limit to how high the numbers can go, and we just had to scale back to avoid that limit, why are still climbing up to that limit faster again? Is the plan to keep stat squishing forever? There's only so many times you can do that before you spread everything too thin.
I'm from 1 MS in the future.


They also needed to normalize the way they calculate damage. Pre-endwalker different roles used different formulas to determine how much damage a skill would do, with Caster potency being weighed higher than Melee potency for example. Now everything runs off the same formula.Yes and no. The real problem was the boss health. However, the thing is that they didn’t just target potencies. They targeted the base scaling of how much stats the gear have and how much they provide as well as how much bosses do and they have health wise. They aren’t “accelerating the problem” unless the problem was the damage players were doing themselves. And it probably isn’t a stretch of the imagination to think that they might do it again if it gets that bad.
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