This was spawned from a talk with an FC member and I'd like to hear some thoughts. Not as some sort of 'ammo' or back up against my FC member, I just thought I would bring it up here than get buried elsewhere. I suppose this also isn't just for DPS but the Jobs in general.

I have come back to the game after basically 2 years? I'm going through the jobs I had leveled, trying to feel what feels good still to play. And while going through what I liked, didn't like, or dropped; and FC member chimed up that it's not only been awhile but I'm missing about 2 expansions worth of abilities on some of them. It's going to feel weird and akward to relearn them. Or in some cases, learn them.

But after a few dungeon runs, the jobs I dropped don't feel any better. And others I had mildly tried don't feel that enjoyable either.

This got me thinking; how long is it to give a job a 'Fair shot'? Should we grade by Dungeon runs or Trials? Should we judge based on level or how much time is played? Do people ignore how it feels to play most the game and focus on how well it does in Extremes? Or people just shrug and go for the look all the way to end game and beyond? Answer to those is probably all Yes to some degree.

For as much as I see the forums go on about this or that Job, good or bad, I wonder how long people play around with the changes before making their choice, or seeing how long people try a new job before they shrug and go "Not for me".

Given that the game does let us just hot swap from job to job to job at will, I'm curious to see what some people judge a 'fair chance/try' as.