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  1. #8
    Player
    Puss_Kat's Avatar
    Join Date
    Jan 2022
    Posts
    132
    Character
    Puss Kat
    World
    Cerberus
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Geirr View Post
    I do agree that it may have never worked right for some users, but mine was working just fine for me up until recent driver updates. Likewise, I don't think the cause of the issue is down to dividing potential vs actual.

    I think the bigger issue is what I found experimenting with GPU-Z, which is that the graphics card itself is not being utilized properly when the half and fourth rate options are selected. My graphics card is running at 900MHz~ when I am using half or fourth. Despite half being north of 60fps, on a 144hz refresh rate monitor. However, if I set the refresh rate to a non-native 60hz or 72hz and then attempt a false "Full" refresh rate cap, it works fine and the clock gears up to it's normal 1700MHz~1980MHz ranges.

    What is telling is the fact that I also see the 900MHz~ core clock range when the game is minimize and the reduce fps while minimize option is enabled. So is something about the game thinking it is minimized when running at half or fourth? Some kind of failure to call for proper resources due to windows borderless full screen optimization? Hard to say.

    I think all the developers need do, to fix this, is ensure that the game is properly demanding the graphics card perform as if it is running a game instead of running at speeds usually reserved for photoshop or watching a blueray movie. Especially when "faking" a lower refresh rate monitor manages to marshal these same-such resources properly.
    the divisor limits never worked properly for anyone in borderless, there is no "for some" or "it worked fine for me", it didn't cap the framerate correctly in borderless mode under any case because of what it is actually doing.

    Assumedly they have a block of code in the wrong nested location, because a frame limit shouldn't vsync period.

    what is your GPU usage when the game is working fine?, Nvidia hardware has a fixed load based power manager that will reduce the gpu clocks if util goes below 30% (similar it raises them at 45% 2d clock)

    Quote Originally Posted by DatOni View Post
    Look, okay, I am somewhat Laptop illiterate, so please bear with me.


    Intel HD provides my graphics on a Dell laptop. In the control panel, I have an option for Vertical Sync (I assume this is what Vsync stands for, hopefully I'm not that much of a dummy) between "Application settings" and "Driver Settings". I tried switching between the two but it didn't seem to do anything, no matter what FPS option I chose from the FFXIV display settings.

    Am I missing something?

    EDIT: To wit, my other games like Dota2 are suddenly struggling as well.
    Also, windowed mode, not borderless windowed, works perfectly, unless I maximize the window. What on earth is going on here?
    this issue is not caused by display drivers, it appears to be Windows itself or other third party software such as citrix workstation.

    the Vsync control in the intel control panel is for D3D9 only, it isn't applicable to DXGI renderers.
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    Last edited by Puss_Kat; 01-25-2022 at 07:49 PM.