Yeah, why would how a job plays be designed as interesting? Just ridiculous.Uh yes.
That's how bubbles work.
One doesn't know how good or bad one has it because the scope of one's perspective beyond their bubble is nil.
It's generally why I treat the "Glare is so boring" with indifference. It's filler, and it isn't meant to be interesting, and that applies in basically every other game. Heck, it even applies to the other roles in this game, but somehow we like to pretend that having a filler combo is better than having a filler spell.
The biggest issue is that square just can't reconcile that some people won't play some jobs optimally. Instead of accepting that people will do that and complain about jobs being hard, they lower the skill ceiling on them. Sure it might make the more casual players happy, but even then for a job like this it's very rarely going to make someone who hated the job start loving it and want to main it. Meanwhile those who enjoyed it before feel alienated.
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