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  1. #1
    Player
    Kabooa's Avatar
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    Sep 2013
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    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by KDSilver View Post
    Well this bubble has been surprisingly comfortable and efficient for the last 6 years for me.
    I must be high idk
    Uh yes.

    That's how bubbles work.

    One doesn't know how good or bad one has it because the scope of one's perspective beyond their bubble is nil.

    It's generally why I treat the "Glare is so boring" with indifference. It's filler, and it isn't meant to be interesting, and that applies in basically every other game. Heck, it even applies to the other roles in this game, but somehow we like to pretend that having a filler combo is better than having a filler spell.
    (2)

  2. #2
    Player
    ThorneDynasty's Avatar
    Join Date
    Oct 2021
    Posts
    817
    Character
    Gisela Thorne
    World
    Zodiark
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Kabooa View Post
    Uh yes.

    That's how bubbles work.

    One doesn't know how good or bad one has it because the scope of one's perspective beyond their bubble is nil.

    It's generally why I treat the "Glare is so boring" with indifference. It's filler, and it isn't meant to be interesting, and that applies in basically every other game. Heck, it even applies to the other roles in this game, but somehow we like to pretend that having a filler combo is better than having a filler spell.
    Near 80% of your button presses being filler isn't great, is it?
    (10)

  3. #3
    Player
    Kabooa's Avatar
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    Sep 2013
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    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by ThorneDynasty View Post
    Near 80% of your button presses being filler isn't great, is it?
    Yeah, I hate tank rotations too.
    (3)

  4. #4
    Player
    ThorneDynasty's Avatar
    Join Date
    Oct 2021
    Posts
    817
    Character
    Gisela Thorne
    World
    Zodiark
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Kabooa View Post
    Yeah, I hate tank rotations too.
    OK so you are in full understanding 1 button spam needs to be fixed then? Wasn't sure what point you were trying to make.

    Don't really agree the same problem applies to more than 1 or 2 of the tanks, you aren't really ever pressing 1-2-3 on PLD or GNB just because there's nothing else to do. But sure.
    (13)
    Last edited by ThorneDynasty; 01-22-2022 at 05:16 AM.

  5. #5
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by ThorneDynasty View Post
    OK so you are in full understanding 1 button spam needs to be fixed then? Wasn't sure what point you were trying to make.

    Don't really agree the same problem applies to more than 1 or 2 of the tanks, you aren't really ever pressing 1-2-3 on PLD or GNB just because there's nothing else to do. But sure.
    Didn't say otherwise. The manner that we fix the problem is as important as recognizing the problem exists.

    And that's fine. Far be it from me to try and break your fun.
    (2)

  6. #6
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,880
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by ThorneDynasty View Post
    Don't really agree the same problem applies to more than 1 or 2 of the tanks, you aren't really ever pressing 1-2-3 on PLD or GNB just because there's nothing else to do. But sure.
    Unless immediately replacing a DoT or badly overcapping a buff's duration has suddenly become a contextually viable strategy, that is exactly how each tank works. They just spend a lot more buttons on the same non-decisions and their ability to hit anything else during GCDs are determined by durations rather than durations and contexts.
    DRK has only one offensive GCD ST choice between gauge spenders; it just happens to spend 3 buttons (Hard Slash -> Syphon Strike -> Souleater) on it instead of 1 (gauge), meaning it gets two fewer actual actions. Much the same can be said for AoE (Unleash -> Stalwart Soul in place of Holy). Naturally (i.e., without Delirium or Blood Weapon), DRK generate a gauge spender every ~21.25 seconds by which to use a "ST Action #2," admittedly a bit more often than a healer. Choice count: equal. Button cost: Double or greater. And the kit size and depth are not compensated for that cost.

    PLD: DoT (3 step; takes 3 buttons). Filler (6 step; takes 3 buttons). Ranged filler (4-5 steps; 1-2 buttons). Ranged DoT (3-4 steps; 1-2 buttons). You maintain your DoT and otherwise follow your filler sequence. The only added points of control are the timing of Requiescat (the action, not the phase) and Atonement count once per minute if you'd otherwise risk desync.

    GNB: Better combo on a 30s CD (6-step; takes 2 buttons, down from 4 in ShB). Filler combo (3-step; takes 3 buttons). Far more frequent bankable spenders, though.

    WAR: Better combo on a 30s two-charge CD, effectively (3-step; takes 3 buttons). Filler combo (3-step; takes 1 further button). Twice-bankable spender.
    Apart from perhaps GNB, most tank gameplay (yes, easily 80+%) is just hitting filler combos in their various forms. Heck, if playing with mods, that filler play, and the vast majority of GCDs used, would be literally one button.

    That's not to say such is satisfying, far from it, but it does indicate that perhaps the best way to invigorate tank and healer gameplay aren't merely to give them more button hoops through which to perform the same non-decisions but instead give them actual decisions pertinent to their roles.
    (4)

  7. #7
    Player
    ThorneDynasty's Avatar
    Join Date
    Oct 2021
    Posts
    817
    Character
    Gisela Thorne
    World
    Zodiark
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Shurrikhan View Post
    Unless immediately replacing a DoT or badly overcapping a buff's duration has suddenly become a contextually viable strategy, that is exactly how each tank works. They just spend a lot more buttons on the same non-decisions and their ability to hit anything else during GCDs are determined by durations rather than durations and contexts.
    DRK has only one offensive GCD ST choice between gauge spenders; it just happens to spend 3 buttons (Hard Slash -> Syphon Strike -> Souleater) on it instead of 1 (gauge), meaning it gets two fewer actual actions. Much the same can be said for AoE (Unleash -> Stalwart Soul in place of Holy). Naturally (i.e., without Delirium or Blood Weapon), DRK generate a gauge spender every ~21.25 seconds by which to use a "ST Action #2," admittedly a bit more often than a healer. Choice count: equal. Button cost: Double or greater. And the kit size and depth are not compensated for that cost.

    PLD: DoT (3 step; takes 3 buttons). Filler (6 step; takes 3 buttons). Ranged filler (4-5 steps; 1-2 buttons). Ranged DoT (3-4 steps; 1-2 buttons). You maintain your DoT and otherwise follow your filler sequence. The only added points of control are the timing of Requiescat (the action, not the phase) and Atonement count once per minute if you'd otherwise risk desync.

    GNB: Better combo on a 30s CD (6-step; takes 2 buttons, down from 4 in ShB). Filler combo (3-step; takes 3 buttons). Far more frequent bankable spenders, though.

    WAR: Better combo on a 30s two-charge CD, effectively (3-step; takes 3 buttons). Filler combo (3-step; takes 1 further button). Twice-bankable spender.
    Apart from perhaps GNB, most tank gameplay (yes, easily 80+%) is just hitting filler combos in their various forms. Heck, if playing with mods, that filler play, and the vast majority of GCDs used, would be literally one button.

    That's not to say such is satisfying, far from it, but it does indicate that perhaps the best way to invigorate tank and healer gameplay aren't merely to give them more button hoops through which to perform the same non-decisions but instead give them actual decisions pertinent to their roles.
    Yeah, but that's not what filler means. You mostly can't substitute GCDs with whatever and not have it throw you off. Keeping up your combo is important to keeping your overall rotation flowing. There's an inherent interactivity to that too since you aren't just fighting training dummies, but need to find ways to line it all up when mechanics try to throw you off it. For DRK and WAR it might be more true, but PLD? There's not 1 extra 1-2-3 combo in it's rotation you can skip without immediately going off script.

    It will never matter if you miss a glare cast outside of that single glare cast. It's pure filler.
    (1)
    Last edited by ThorneDynasty; 01-22-2022 at 08:23 AM.

  8. #8
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,880
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by ThorneDynasty View Post
    Yeah, but that's not what filler means. You mostly can't substitute GCDs with whatever and not throw you off.
    As in "don't hit prescribed filler combo button 3, part of the same exact decision, until after prescribed filler combo button 2, which will only ever be used in that exact context but will never be worth clipping short or restarting" (apart from the aforementioned Atonement per minute)?

    See, again, the difference between actual complexity and mere convolution.

    Tank DPS play is similarly just "higher value GCD option" vs. "fallback, lesser GCD option," just as per our DoT (higher ppgcd, constrained by duration) and fill. They each lack reason and/or ability to resequence combos to different contextual ends (e.g., for positionals, burst realignment, etc.), beyond the aformentioned PLD filler combo trim.

    Keeping up your combo is important to keeping your overall rotation flowing.
    They're one and the same thing.

    There's an inherent interactivity to that too since you aren't just fighting training dummies, but need to find ways to line it all up when mechanics try to throw you off it.
    Not really, no. Until such a time as missing a GCD or two could cause you to skip an entire section of your combo, there's literally no effect on your play, only delay. That may be more punishing, or less punishing, than when all but 1 GCD in 12 has the same ppgcd, but if it doesn't ultimately create an competitive opportunity for divergent play...

    It will never matter if you miss a glare cast outside of that single glare cast. It's pure filler.
    Nor will hitting a Maim, etc., a GCD late change the script you'd play by.
    (1)

  9. #9
    Player
    Semirhage's Avatar
    Join Date
    May 2015
    Posts
    1,704
    Character
    Nemene Damendar
    World
    Midgardsormr
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Kabooa View Post
    Yeah, I hate tank rotations too.
    Yes, the correct response to "X is boring" is "Yeah well Y is boring too" as if that were some kind of own, or as if they were mutually exclusive statements, or as if it were a reason to never fix X because being boring is normal and we should just be satisfied with being bored because other people are bored too.
    (1)

  10. #10
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,880
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Semirhage View Post
    Yes, the correct response to "X is boring" is "Yeah well Y is boring too" as if that were some kind of own, or as if they were mutually exclusive statements, or as if it were a reason to never fix X because being boring is normal and we should just be satisfied with being bored because other people are bored too.
    I think this is more a matter of "Filler is boring" -> "Yes, inherently so; as such, let's have less filler (or more reason to cast non-filler), rather than just making it bloated (or attempting awkward gimmicks by which to reduce the cost of anything else)."
    (3)

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