This has more to do with healer design in general but i feel like if Square isn't gonna listen to anything we say regarding getting more DPS abilities then maybe this might.
Why do healers have so many dedicated buttons to GCD healing & buffs dedicated to GCD healing yet we have no reason to use them since we get overpowered oGCD heals on very short cooldowns that cost 0 mana (which is a stat affected by our role exclusive Materia!!!) every expansion.
Instead of giving each healer a unique mechanic that rewards GCD healing with DPS, y'know rewarding us for doing our job, the devs would rather we spam the same 1 button over and over again while pressing oGCD heals whenever they come up. Why can't we have that 1 button spam and when we need to heal we GCD heal and then go into a combo that rewards us with DPS? I know, a outlandish idea.
I feel like this issue is being swept under the rug by many due to oGCD healing being the meta but it creates so many issues like hotbar bloat, homogenization etc.
Because GCD heals are a DPS negative of 250/295/310/330 potency depending on the healer of choice, most people end up ignoring those buttons unless they find themselves in situations where GCD healing is the only solution.
(1/3)