The game has DPS checks and you will know if you need more DPS by if the DPS check wipes the party.
The game also has a way to measure if you have enough DPS with Stone, Sky, Sea and the current version of it called The Burning Field.
The game has DPS checks and you will know if you need more DPS by if the DPS check wipes the party.
The game also has a way to measure if you have enough DPS with Stone, Sky, Sea and the current version of it called The Burning Field.
If this game requires me to quadruple weave anything I'd uninstall it immediately. That might require you to have 5-10ms ping. I can handle the sub fee but for me to relocate somewhere near the servers to be able to quadruple weave? that's mental.
Yeah I'm also hardstuck P4S, vetting process is like a secondary job at this point. Trying to identify the problem and kicking them isn't an enjoyable experience at all.
Player
I think what he means by that is that somebody used 4 oGCD's in a row.
Nope.
Just because someone has unlocked a high-end duty doesn’t mean they’re qualified for it. For example, a bad DPS who’s still spamming random attacks and doesn’t know what a 1-2-3 rotation/oGCD weaving is at Lv.90 and still can’t grasp the basic concept of not standing in AoEs can still easily get carried through the MSQ and Pandemonium Normal, and in turn unlock P1S.
Does that mean he’s qualified to join P1S parties, especially those explicitly advertising clear/farm runs. Hell no. That’s just a trap waiting to wipe the group over and over from failing even the most simple mechanics and/or failing DPS checks. Clearly, said DPS belongs more in Hall of the Novice or Sastasha and not Extremes or Savage.
But I kinda agree though; we don’t really need a “Sorry dude, but you suck” button. What we need is a proper in-game performance gauge. That way, even serious players on console can also have a way to gauge their performance to see if they’re ready for high-end content. Also makes vetting for traps in high-end duties far easier; the way the system is now, finding and booting the trap can become a major pain at times due to how much the system coddles said traps.
Neither of this is necessarily true, especially the latter.
Case in point, one of the TEA groups I was apart of hit enrage several times on Perfect Alexander despite zero deaths. Clearly a DPS issue, yes? Even though two of the DPS had relics and everyone had the dungeon BiS, thereby making us stronger than when it originally released. Turns out neither healer properly communicated their healing, which the raid lead and I only noticed by going through logs to figure why we simply couldn't beat enrage. They were, on average, 2,000 below what's expected for that phase. Each.. Asking the DPS and/or takes to make up that much damage is essentially asking they play to perfection while nost expecting the same from either healer. It's a wholly unrealistic and unfair standard.
As for Stone, Sky, Sea. It's a near worthless metric due to being a stationary target. People usually fumble their rotation when mechanics are happening not when they can sit and turret. Furthermore, SSS has been notoriously tuned incredibly poorly. Back in Shadowbringers, the physical range literally couldn't beat the dummy in full Savage gear because it was tuned without the assumption of buffs. Think about that. This is supposed to be a tool to tell you whether you're capable of attempting Savage and you can't beat it... with the gear from Savage. Nevermind that it doesn't help healers in any capacity. All in all, it's pretty much useless.
"Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
"The silence is your answer."
It has been said and has been said again, for reasons that have also been stated repeatedly.What we need is a proper in-game performance gauge.
The answer is NO.
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