Quote Originally Posted by VelKallor View Post
I am yet to see this happen even once
I got matched into a ~25m in-progress A9N ("The Eyes of the Creator") literally two days ago, and an 18m in-progress of the same about four days before that. (To be fair, that's the only Alexander normal raid I've seen taking that long, but I've seen it do so more than once.)

(A9N = Giant robot arm that eats junk robots dropped into the room to buff itself, where you need to drop power cells on the appropriate floor quadrant to revive the robots and drag them onto the platforms that will fall into lava.)

I've seen a few parties have some real issues on A5N, too, if only one or two people know to -- in the immortal words of some random person I once had in roulette (who blurted this out and then insta-pulled) -- "drink juice become bird" during Boost and the smack-the-ground bit, or to deal with bombs by having a person or two become a gorilla.

I've got mixed feelings on adding a DPS meter in the traditional sense to this game, as I think I've made clear throughout this thread. But that does not mean that folks aren't right that with a lot of new folks coming into the game we haven't seen some older content take longer to clear, particularly if folks get used to being able to faceroll their way through past-chapter 'endgame' content (Crystal Tower, any trial or dungeon rather misleadingly named 'Hard', Void Ark or Weeping City, about 2/3 of the Alexander raids) without worrying about mechanics, and then encounter a fight where suddenly the mechanics do actually have to be respected or the content will just go "LOLNOPE" and wipe you out.

(Though I think a lot of the longer runs of some content are driven less by a lack of DPS, and more -- as noted -- a lack of respect for mechanics. Which is an entirely different problem, for an entirely different thread.)