I mean, I think there's basically two things being brought up.
- There is, so far as I know, no solution available which allows a Playstation player the option to analyze their own combat performance and look at how they can improve it. I will grant I may have overlooked one; if so, I'd actually honestly really appreciate a link to the details on it. (Because I have a friend playing on PS5 who right now relies on PC players logging for him and uploading those logs to be fed into XIVanalysis, and I'd love to be able to link him something that would let him be more self-sufficient there.)
- As things currently stand, there seems to be a lack of clarity on how folks can address party efficiency in savage or extreme content. I.e., if I make a PF to clear a given fight, and it becomes obvious we cannot clear it due to a lack of actual damage being done to the boss, how can one address this? Do you just shrug and disband the party? If you can see someone's underperforming, do you just silently kick them (rather than bring up the topic of the damage they're doing -- or not doing -- and anything attendant on that), or do you reach out to try to ask if they'd like advice? Etc.
I don't know that there's a good answer to either of those two questions, but whether or not the answers are good I don't think we currently have answers to those in the first place. Again, I may be wrong; if they've been answered and I've overlooked those answers, please do point me at them.
And as noted, I really don't think just building a DPS meter into the game is a solution to either of those scenarios, for a whole variety of reasons; I think the former one can be solved with some creative design (witness the Google Doc I linked... lord, I don't know, many pages ago), though the second one seems more thorny. But I do agree with others that there's some value in maybe examining those two scenarios.



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