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  1. #1
    Player
    Packetdancer's Avatar
    Join Date
    Oct 2019
    Location
    Gridania
    Posts
    1,948
    Character
    Khit Amariyo
    World
    Leviathan
    Main Class
    Sage Lv 100
    Quote Originally Posted by Atelier-Bagur View Post
    Why are people still acting like these tools dont exist in the game already? A lot of these arguments for parsing seem to be about the player's themselves gauging their own dps peformance. Ok feel free to do so, problem solved.
    I mean, I think there's basically two things being brought up.
    1. There is, so far as I know, no solution available which allows a Playstation player the option to analyze their own combat performance and look at how they can improve it. I will grant I may have overlooked one; if so, I'd actually honestly really appreciate a link to the details on it. (Because I have a friend playing on PS5 who right now relies on PC players logging for him and uploading those logs to be fed into XIVanalysis, and I'd love to be able to link him something that would let him be more self-sufficient there.)
    2. As things currently stand, there seems to be a lack of clarity on how folks can address party efficiency in savage or extreme content. I.e., if I make a PF to clear a given fight, and it becomes obvious we cannot clear it due to a lack of actual damage being done to the boss, how can one address this? Do you just shrug and disband the party? If you can see someone's underperforming, do you just silently kick them (rather than bring up the topic of the damage they're doing -- or not doing -- and anything attendant on that), or do you reach out to try to ask if they'd like advice? Etc.

    I don't know that there's a good answer to either of those two questions, but whether or not the answers are good I don't think we currently have answers to those in the first place. Again, I may be wrong; if they've been answered and I've overlooked those answers, please do point me at them.

    And as noted, I really don't think just building a DPS meter into the game is a solution to either of those scenarios, for a whole variety of reasons; I think the former one can be solved with some creative design (witness the Google Doc I linked... lord, I don't know, many pages ago), though the second one seems more thorny. But I do agree with others that there's some value in maybe examining those two scenarios.
    (1)
    Quote Originally Posted by Packetdancer
    The healer main's struggle for pants is both real, and unending. Be strong, sister. #GiveUsMorePants2k20 #HealersNotRevealers #RandomOtherSleepDeprivedHashtagsHere
    I aim to make my posts engaging and entertaining, even when you might not agree with me. And failing that, I'll just be very, VERY wordy.

  2. #2
    Player
    Atelier-Bagur's Avatar
    Join Date
    Jan 2022
    Posts
    3,980
    Character
    Cordelia Emery
    World
    Coeurl
    Main Class
    Marauder Lv 82
    And as noted, I really don't think just building a DPS meter into the game is a solution to either of those scenarios, for a whole variety of reasons; I think the former one can be solved with some creative design (witness the Google Doc I linked... lord, I don't know, many pages ago), though the second one seems more thorny. But I do agree with others that there's some value in maybe examining those two scenarios.
    Honestly I dont have a clear solution to that either. Im not against talking with your team about performance if you keep wiping nor am I trying to ignore dps checks wipes can happen to party finder folks. But thats the thing though, dps meters has such a terrible toxic stigma to them in the MMO community that 9 times out of 10 if you try to explain the mathematics behind their performance that just leads to arguments between both sides and it just becomes toxic. I speak of this from experience and hearing stories of many groups in other games whom just take the numbers waaay too seriously and use it to measure worth of players, its just part of the ugly side of human nature in online game, and its a variable the devs can at least prevent from just not openly supporting the tool into the game.

    Personally most of the conflicts I run into are due to people failing mechanics more so than dps, Ive rarely ever run across party wipes where we didnt clear a phase due to everyone not perfectly maximizing dps performance; even with everyone alive, no rez debuffs and we used our LBs. Im not gonna say that your given situation doesnt happen though. The most you can do if you want to talk to random strangers in a party about improving performance is going over their rotations. You shouldnt expect other players to play perfect dps numbers in content, you should expect them to at least understand their job's toolkit and how to use their skills properly.

    And yes if that means you keep getting multiple wipes from a dps check, then that just means that you and everyone else arent fully capable of clearing the enrage. If my group keeps wiping in the same exact phase with the same exact makeup (everyone is alive, LB3 usage etc) then I dont need dps meters to understand that we arent clearing the fight because our group cant deal enough damage; either maturally address this to them and if not just bail. I dont hold people against quietly bailing. For the most part if I see obvious human error during wipes then I give them the benefit of the doubt and try again.
    (2)

  3. #3
    Player
    AmiableApkallu's Avatar
    Join Date
    Nov 2021
    Posts
    1,189
    Character
    Tatanpa Nononpa
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Packetdancer View Post
    I mean, I think there's basically two things being brought up.

    <snip>

    2. As things currently stand, there seems to be a lack of clarity on how folks can address party efficiency in savage or extreme content. I.e., if I make a PF to clear a given fight, and it becomes obvious we cannot clear it due to a lack of actual damage being done to the boss, how can one address this?
    If you have a group of reasonable people, whoever is running the parser and has the logs asks, perhaps up front (before the first pull), if everyone is okay discussing that data so that folks can determine what needs to happen to meet the DPS check. Those who are not comfortable with that quietly show themselves the door; those who are left have a productive discussion.

    Otherwise, if you have to assume that someone might be unreasonable, your options are necessarily limited to kicking, disbanding, or suffering, because civil conversation won't be an option. And at the point where you have to assume someone might be unreasonable, it's not like an in-game tool or a change to the rules to allow talking about DPS is suddenly going to make those people behave reasonably.
    (0)