When I decided to start trying current endgame content, I was... not good at it. Sure, I was a perfectly competent healer in casual content, but when I say I was "not good" at high-end endgame content I mean "even when I didn't eat floor, my healing choices were at best 'unoptimized' and at worst 'panicked and haphazard'." And in terms of DPS parses? Single-digit gray.
Which was, to put it mildly, kinda depressing.
But the thing was, I took those terrible parses as a measure that I needed to improve. And I figured out more of what I was doing wrong, and corrected that, and got to double-digit grey. Then green! Then blue! Sometimes purple!
And sure, DPS parses aren't a wholly objective measure of skill; they don't take into account differences between party performance as a whole, nor ilevel differences across the community between different parses, nor various factors in terms of avoidable party damage that can affect healer DPS parses.
But I could see my raw numbers aside from the parse rank -- "this is how much damage you did", "this is how much healing you did, and how much of it was needless overheal", "this is how many times you ate floor" -- and see that they were not-great, work on figuring out how I could improve, and see a new set of numbers be better. That made my progress actually concrete to me, something I could see from week to week. As much as it stung to see those terrible numbers at the beginning, I chose to approach it as "okay, this just means I have a lot of ground for improvement". And being able to see that improvement -- even as much of a margin of error and variance as parses have -- was definitely rewarding.
I mean, I am definitely not a super-elite raider or anything; I have defined myself before in many a thread on raiding as being "more an asset than a liability". But I am worlds better than I was in those early runs when I didn't have a clue what the heck I was doing, and I'd say that's because I took those terrible parses to heart not as "well, apparently I suck at this game entirely" but more as "okay, I am clearly not grasping some of the intricacies here and can obviously do better" and started working on figuring out how.
So for all that I remain absolutely convinced that introducing an official parser in-game would be taken by a non-zero number of jerks as implicit permission from the devs for their whole 'being jerks' thing, I also am firmly convinced that some sort of tool along those lines can be invaluable for improvement.



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