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  1. #1
    Player

    Join Date
    Oct 2011
    Posts
    132
    Quote Originally Posted by Altena View Post
    Some of these will not be a simple fix and I understand the issues may have something to do with the poorly written 1.xx code in regards to the market system, however I am going to list my personal concerns with this anyway.
    For the record, it's not a 'may', but it's pretty much a given fact that the whole reason why the wards are the way they are is because of the server structure and coding. For example, merging of the Mercantile Houses, which many people before you have asked for, is simply not possible with the current structures.

    Quote Originally Posted by Altena View Post
    Quite a simple solution to this one (from what I can tell). If a retainer does not sell a single item, or has no activity (any bazaar adjustment) within lets say 72hrs, they will be kicked from the wards. This will remove any retainers with overpriced items, no sales, no activity (just waste of space in other words).
    Also for the record, this is already in place, except it's within 168 hours (1 week).
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    Stanislaw | Durandal Server

  2. #2
    Player
    Altena's Avatar
    Join Date
    Apr 2012
    Posts
    1,362
    Character
    Altena Trife
    World
    Excalibur
    Main Class
    Lancer Lv 90
    Quote Originally Posted by Stanislaw View Post
    For the record, it's not a 'may', but it's pretty much a given fact that the whole reason why the wards are the way they are is because of the server structure and coding. For example, merging of the Mercantile Houses, which many people before you have asked for, is simply not possible with the current structures.
    I stated "may" because I won't be all high and mighty and claim I know how the game is written, nor will I admit I bother to delve into these forums much as they are on the most part - a waste of time. The statements I made in the OP still stand, and is a compiled list of the many issues that not only myself, but other players experience - whether or not it is due to the 1.xx code (as stated). Some of these issues will be solved come 2.0, however I feel as though many major issues that stand are small fixes that as you quite nicely proved - are already in place in the following quote:

    Also for the record, this is already in place, except it's within 168 hours (1 week).
    If this is the case then the time frame should be lowered considerably, perhaps even shorten it to (I know this sounds crazy) 24 hours, while increasing stalls to 48h.

    You shouldn't have to pay for a temporary spot if others are getting a near-unlimited spot for free.
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