Quote Originally Posted by Altena View Post
Some of these will not be a simple fix and I understand the issues may have something to do with the poorly written 1.xx code in regards to the market system, however I am going to list my personal concerns with this anyway.
For the record, it's not a 'may', but it's pretty much a given fact that the whole reason why the wards are the way they are is because of the server structure and coding. For example, merging of the Mercantile Houses, which many people before you have asked for, is simply not possible with the current structures.

Quote Originally Posted by Altena View Post
Quite a simple solution to this one (from what I can tell). If a retainer does not sell a single item, or has no activity (any bazaar adjustment) within lets say 72hrs, they will be kicked from the wards. This will remove any retainers with overpriced items, no sales, no activity (just waste of space in other words).
Also for the record, this is already in place, except it's within 168 hours (1 week).