Yes the game is losing players. You can call it normalizing but its really just players are leaving as usual cause unless you have a raid group and do savage content this game lacks content.
Thing is a majority of the players are casual, they do MSQ and quit.
God, you are aging so rapidly.
That's what the title of this thread made me think of.
Weird. I'm a pretty casual player who doesn't do Savage while it's current and I occupy myself just fine.
Well, if “raids” weren’t just a tiny arena with a boss in front of your face, where there is no penalty for dying up to the point that players run into the death wall for lols because the pulltimer was 0.1 sec off, then maybe it would have more longevity.
I mean, there’s a lot to do in FF14 but I don’t think that serious PvE progression along the lines of WoW is one of such activities. High-end PvE in FF14 is basically just a WoW reduced to its bare essentials.
Last edited by Kandraxx; 01-20-2022 at 10:53 AM.
FFXIV always has a massive drop off of people logging in daily when new patches get some age to them. This was how it was from ARR all the way until the WoW exodus happened. I expect now that most the WoW players are here and caught up the cycle will resume as normal.
The time at the end of shadow bringers was an anomaly due to mass amount of WoW players coming over. If it goes back to normal would expect around 50-70% of the player base that was logging in daily at EW release to drop off and log in maby a few times weekly. When new patches come out they will all come back for a few weeks, then drop off again. Repeat until next expansion. I mean to be honest once you finish a raid tier. You can literally complete all the progression content in maby 2 days per week. So Yea. FFXIV is not a mmo that most people play full time, some do, but most have other things they play once they finish the stuff in xiv. The game is designed to encourage this, even Yoshida encourages people to play other games. I disagree with that development mentality but it is what it is at this point.
The truth is that there is a drop off because while there are a lot of things to do there is not a lot of depth to them.
Exploration content is non-existent, the economy isn’t doing so well because there isn’t a lot to sell that people really want and crafting is real easy to get into, housing is fun but after decorating can be lonely and it becomes a chore to get people to come see it, deep dungeons and relics do keep some people occupied for a bit but it has been years since we’ve seen a deep dungeon and we’re probably a bit away from seeing a relic line again. And raiding only attracts a subset of the player base that farms it for an ult or glams and fun.
Island sanctuary looks like a fun addition hopefully it doesn’t become another dead end, it’d be neat that since they’ve rolled out venue designs for housing there was a little mini game with NPCs involved and maintaining said venues to keep Nov customers coming, it could be gil free, instead of depending solely on RP, the overworld needs purpose such as ground travel delivery quests to different cities with trade routes that could a neat weekly quest Gil payout like elite hunts work, they should develop three world expanding deep dungeons that center around the geographical region and lore of the three main cities instead of just going up or down like POTD and Heaven on High.
Like the truth is they don’t focus on keeping the world lively and it just becomes parked AFK players or instanced content over and over again. Maybe they can change that.
XI even had some fun where for the overworld each zone would have a dominating influence that depended on players killing mobs with sanction on the zone and it was a friendly PvE form of PvP. It would be cool if that came back and gave players from the controlling city like 10% teleportation discount to that zone or some marginal benefit people could find purpose in.
The one and done Brigades are done, only people still doing Savage now are typically people doing full reclear, prog in full or part static or people that haven't cleared.I noticed significantly less Savage parties last night as well. Even Monday night I saw over 100 parties recruiting in the high end trial tab on Primal. Last night the most I saw was 80 at 6 pm pst. Not sure what happened. It was very strange for a Tuesday. Extremely sudden dropoff
Additionally, people are back in the office. Work from home is coming to an end, weekday numbers will dwindle as people go back to commuting.
The story only crowd are also done, they'll be back at the next story patch
Always a huge spike when content is released, then gradually returning to normal some weeks later. If you ignore the spikes there's pretty much been perpetual growth ever since the game launched, hence still needing to add worlds and servers a decade later. Some datacenters might use PF for raids more than others.
To be fair FFXIV does not work with FOMO like WoW does for example. If you're inactive you don't fall that much behind in this game that you'll be a hinderance for you a group. WoW doesn't have much more PVE content, it just forces you to do said PvE content x times a week.
That being said, what I mostly noticed is the queue being smaller, the towns are still bursting with people and I see players all over the place. I don't feel any decline on a visual level.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.