I liked Bastok...
I always started there because I loved leveling charcters in South Gustaberg..
I'd fall asleep out there with that wonderful music playing. Oh... Nostalgia...
I liked Bastok...
I always started there because I loved leveling charcters in South Gustaberg..
I'd fall asleep out there with that wonderful music playing. Oh... Nostalgia...
Bring Quality Notorious Monsters to FFXIV!
http://forum.square-enix.com/ffxiv/threads/40738-Highly-Notorious-Monstersz
What is all this nonsens of Failstock.
Windurst is the only true City in XI.
You make a good point there. The journey is just as fun as it's ever been - for someone who can appreciate it.The problem is, I am not all together convinced that the current MMO population could support that style of play anymore. There is an expectation that "fun" content be accessible on a moment's notice. Which, in a way, isn't wrong. Enjoyable content should be easily accessed. FFXIV, though, seems to have forgotten that the journey can be just as fun as the destination. Long, grueling hikes though zones is not fun. But long, exciting ones can be. The balance is incredibly fine.
What's really changed is the expectations. What more and more people are considering fun these days is "getting better loot" and "leveling up more quickly". The pay-off is the motivator, and the journey is just a "necessary evil" they have to deal with to acquire it. Sad but true.
It doesn't even need to be stated outright, just look at how many arguments there are for higher drop rates, faster leveling, people who don't want PL'ing to be reigned in and, in fact, think the PL level rate is the way it should be anyway. Their sense of enjoyment (satisfaction, achievement, what-have-you) is derived from "getting things", be it levels or a better item drop. This much is abundantly clear just by reading the various arguments and suggestions that pop up time and again in the forums. It's equally abundant in seeing what ideas or gameplay concepts people are against. Many times, what someone has chosen to argue about says a lot more about their point-of-view than the argument itself.
Excellent point. You could say the same about Horutoto Ruins and Eldiemme Necropolis, how both of those areas are sort of "woven" into their parent zones.Another thing that SE did that contributed to the uniqueness of FFXI's world was how it was woven together. There are any number of zones that are not just connected to another zone, but woven into it, part of a while. Temple of Uggalepih comes to mind immediately. The temple was not some vestigial appendage of Yhoator Jungle, it was a vital part of it.
I do not think you can call them "wrong" for holding that believe though. We are each of us here to have fun. There is no "wrong" way to have fun, baring the outright greifing of others. I myself have argued in favor of changing the trend of using a pRNG to determine drops. Not to reduce the effort required to get gear, but because I honestly thing that it is a sledgehammer being used when a needle would be a better tool; but that is a discussion for another time.
While I don't think we can call the trend of rampant gear consumerism "wrong". I do think something has been lost in translation. If I were to pick one example to use as dogma for future designs, it would be 2-5 from FFXI's CoP. I am not, in this case, referring to the difficulty of the fight (though I do enjoy it immensely), but rather the fact that the journey was part of the event. Getting to Monarch Linn could be almost as difficult as the fight itself. While not appropriate for every case, I think it's a great single example of how the trip to the destination can be just as important and compelling as the event at the end.
The world itself is woven together much more tightly than FFXIV, for all of the fact that the former was zone based and the latter was seamless. The ability, for instance, to access special areas of Batallia Downs by travelling through Beaucedine Glacier, seemingly several zones away.
You have a point.never, always lastok
---
Also,
If this is what you mean to say, say it! It gets the point across better than vague bolding and italics.
That being said, I have nothing against enjoying the journey to Bastok. Or the journey to and from anywhere in XI, really. I soloed reaching the various COR unlock spots as a solo 40-ish WHM, saved only by my castings of Sneak/Invis and still got eaten by chigoes/Imps a few times. Getting the key, working around to Arrapagio Reef- it was a real pain in the butt but dangit I was determined to become a pirate. O'course, then they make the cooldown on the ??? Lamian Fang Key one day instead of a conquest week, and I became an old curmudgeon talking about how 'kids these days have it so easy.'
I told my cousin about this, of the hoops I had to jump through to clear some of this stuff solo, and he just gave me a strange look, bewildered that I would go through so much trouble.
Now, I didn't start playing FFXI until far later in its life (after most things but before WotG was finished and before Abyssea even started). And this is more or less true: I looked forward to landmarks such as beating Magicite so I could get my airship pass. That was something I could look and work forward to, and when I finally did it, I immediately got an airship to nowhere just to ride it. Then there was restricted access to some areas that was annoying, like gathering Kazham keys.
Genuine question, with no malice: if SE had tied anima usage to progress in the main story quest, maybe something alongside the Echo, would it be seen in a less negative light?
That would have never ever happened with any kind of probability though, as even under Tanaka the focus of XIV was to be able to allow solo players to (a) progress in some manner and not be as reliant on groups while (b) under time constraints, which is what guildleves are really about- bitesized bumps of XP that you can do while alone and get XP/gil out of it. To really do that, you need to get to XP camps quickly.
An example a friend of mine brings up about travel time is the Einherjar event in XI: it would never start on time due to people missing the ferry and having to wait. SE wanted to eliminate that, and they did- until we have to assault Castrum Novum in Mor Dhona. I should go find out how far away from the camp it is.
We have many awesome things in our use right now but they all feel a bit bland because we didn't have to do anything to get it. Now all that is left is getting just ever so slightly better gear.
I remember that epicness of FINALLY getting the airship pass. It was like the doors of heaven opening to me.
XIV's rewards don't have anything that special yet but let's hope some of the missed opportunities are going to be put to use in 2.0.
We already know they're doing this for the maps but l hope that's only the tip of the iceberg of meaningful goodies they have the courage to lock away.
(I know I'm a bit late to this thread, but I've been sick for a week and a half and I just bookmarked it till I could get around to posting. lol)
Amazing post.. I couldn't find a way to put into words what exactly the zones in XIV are lacking that XI had so much of. So thank you for that! You explained exactly how I feel!
As much as I loved Aion I felt it also lacked something.. The zones were so pretty but it was just another game that pushed you through the areas with quests and then you out-leveled them and never had a reason to see those places again. It was kind of sad.
I loved how FFXI's areas remained relevant.. Always a reason to go back, higher level things to do, more places to explore, access to a new hidden place. I was always in a different place. Never stuck in the same 5 zones all the time.. I was always traveling all over the world.
I fear that FFXIV is taking the same direction as every other MMO out there though. :\ And that an amazing world like Vana'diel will never exist again. I pray to the Twelve I'm wrong. :x
Last edited by Nabiri; 05-26-2012 at 02:44 PM.
~She gave her heart to a falling star~
~~~★~~~
If he's not here, then where?
~~~★~~~
~Been searching for my Afterman~
Which is why I wish they would add more content surrounding the strongholds and what not. Some random guy needed a peice of AF gear and I wanted to get to one of the NM's inside to solo for a coffer drop. We helped each other all the way through.
Earlier today, did random caravan runs for 2 hours with randoms, while people passed by on choco to supply stuff to the hamlets.
THINGS LIKE THIS is what we need more of. It gets the community to help one another. Not sit in town shouting for BLM/BRD/WAR parties.
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