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  1. #1
    Player Denmo's Avatar
    Join Date
    Jun 2011
    Location
    The Inn Room
    Posts
    1,498
    Character
    Denmo Mcstronghuge
    World
    Excalibur
    Main Class
    Thaumaturge Lv 100
    Sense of discovery is severely lacking in this game, but it's something that's hopefully being addressed in 2.0.

    Don't forget, XI had its share of instanced content. But you had to earn the right to do even them (beastmen seals), and they had guaranteed rewards (though not always good).

    I'm all for raids, but I think there should be an even amount of instanced raid/open world content. Build me a world first, then populate it with raids.

    What we're seeing right now is the only thing SE can do while they build the new worlds. We're playing in a game that will get scrapped by the end of the year apart from the instanced content. They can only give us a very small taste of what to expect from 2.0.
    (5)

  2. #2
    Player
    Zyph's Avatar
    Join Date
    Aug 2011
    Location
    Hecking my bed
    Posts
    804
    Character
    Zafeira Zhalwann
    World
    Sargatanas
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Denmo View Post
    Sense of discovery is severely lacking in this game, but it's something that's hopefully being addressed in 2.0.

    Don't forget, XI had its share of instanced content. But you had to earn the right to do even them (beastmen seals), and they had guaranteed rewards (though not always good).

    I'm all for raids, but I think there should be an even amount of instanced raid/open world content. Build me a world first, then populate it with raids.

    What we're seeing right now is the only thing SE can do while they build the new worlds. We're playing in a game that will get scrapped by the end of the year apart from the instanced content. They can only give us a very small taste of what to expect from 2.0.
    I'm hoping that with the zone redesign that the open world becomes much more interesting, with unique zone music for each area, new sights to see, etc.

    Also no unnecessary parts of the zone. Look at this map:


    Why would anyone want to go to these areas on their own? There's no reason to except for maybe like a quest or two.
    (1)

  3. #3
    Player
    Hachi-Roku's Avatar
    Join Date
    Oct 2011
    Location
    Limsa Lominsa
    Posts
    123
    Character
    Isilgeim Ahtsaeswyn
    World
    Excalibur
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Zyph View Post
    I'm hoping that with the zone redesign that the open world becomes much more interesting, with unique zone music for each area, new sights to see, etc.

    Also no unnecessary parts of the zone. Look at this map:


    Why would anyone want to go to these areas on their own? There's no reason to except for maybe like a quest or two.
    Shows how little you know about the area. One of those is a great farming spot.
    (1)

  4. #4
    Player
    Gramul's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by Hachi-Roku View Post
    Shows how little you know about the area. One of those is a great farming spot.
    The point being that there's a lot of needless repeated s p a c e that in spite of being large, makes the game feel really really small by virtue of it being the same stuff I see miles away on the other end of one of the 5 zones.
    (3)