Really this concept was magical. Honestly I think the XIV mechanic lends itself to this well. The lack of sneak, invis, etc could make dungeon exploration a real amazing thing. I was unaware of silent oils and prism powders when i first made a run to Jueno. At the right pacing it could be a thing where you can duo your way through or just pound out some levels to get to where you are going. They need some explore dungeons and really just more danger in general.

I went back to Nanawa Mines recently to find not near as much aggro. I was kinda disappointed, I had learned where the mites stopped, routes to avoid etc. Now mind you there are limits to this (my levequest is behind an NM and 2 39 elementals and my duo group is 30) but some danger makes it exciting.

This concept is kinda close to anima. I realize its a dead horse at this point but theres some middle point I think. Being able to immediately get to some point is nice in avoiding the old "the whm is on the airship" problem. But it can also make a place too small. Do i have an answer on anima? Not really maybe less, maybe just more ways to get around so it can be used for big things only. I dunno, I'm interested how 2.0 will handle this.

Xi had a lot of beautiful zones and lore. My copy of XI's World Concept is a prized possession of mine as a result. I would note that I was in a vast minority on loving either of those in most crowds I ran with. The world needs that place feeling which really cant happen till 2.0.