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  1. #19
    Player
    indira's Avatar
    Join Date
    Mar 2011
    Posts
    2,376
    Character
    Erika Indira
    World
    Sargatanas
    Main Class
    Pugilist Lv 75
    OPEN world lets you play at your own pace while having fun, when you instance thing to a party its sucks your forced to do the same thing each run and nothing changes there no variables to change the way you have to play.

    like crawlers next in FFXI nice big open cave with all kinds of nooks and crannys has coffers different level mob,NM's and even a HNM in the far entrance, even has a secret room inside. i miss this kinda stuff that let you explore and see other people running around or fighting stuff while your doing your thing.

    Now looks look at the other side, game-centric design. Let's take WoW as an example. You start off in, say, Teldrassil as a Night Elf. You start off in a smallish quest-hub area. Everything in that little closed-off corner of the map exists "for you". Every mob, nook, cranny and cave has a quest associated with it. And when you've exhausted all the quests? You're pushed on down the road to the next quest hub. You will never need to go back to that starting area. There's nothing more there for you. There are no higher level, tougher enemies lying in wait in some corner of the map, or a dungeon that you couldn't get to because your level was too low. Other than for personal reasons, or perhaps an "exploration achievement", it's obsolete. So now you're in this new little quest hub, where everything in the surrounding area, once again, exists "for you". Every mob, nook, cranny and cave is tied in to some quest you're going to receive from a NPC in that hub. And once you're done? You're moved on down the road to the next quest hub, and this one becomes obsolete.
    yup, thats killing mmo's if you can really call them that anymore. WoW destroyed the Genre turned them to Multiplayer Online games and trashed the Massive part of it.
    (5)
    Last edited by indira; 05-16-2012 at 01:50 PM.