I would like to address a couple points regarding the 3 different cities/regions in this game.
1) City Layout
While I must say that Uldah looks nice and the map is fairly easy to memorize thanks to the circle shape and all the intersection I feel that in general the layouts of the cities make walking around a bit annoying! (for example: entering Gridania Getting to the Conjurers' Guild)
I like big cities but none of the cities in FF feel big, only the walking distance feels big and rather unreasonable.
Also every time you want to enter a city you have to walk some very long and annoying paths (like the super long wooden bridges in Gridania)
It feels like the only reason to make you walk so much is to stretch game time?
And while you walk you see nothing interesting…
Inside the city you don’t see any housing area… only the shops and the wards.
Where do the peole live? Gridania is like a huge castle but without a living area…
LL is just made of bridges and shops.
The graphics look nice but the design and functionality is low.
The old FFXI had better cities in this respect, there were houses you could enter and talk to random NPC citizens, it felt more like a city and walking was less annoying because you could see things on the way.
2) Uldah’s popularity
Fairly obviously most people tend to hang around Uldah for various reasons, that makes the other Cities look boring and empty.
- One reason for this is probably the Market wards, having 3 separated market wards people will pick the most popular one and gather in this location.
- The 2 Mines located around Uldah are the best grinding spots for solo, duo and trios
- Story quests mainly lead to Uldah ( I started in Gridania and spend about half the time in Uldah for the main story quests alone but never was send to LL)
- Location of Uldah. Being in the middle of the other 2 cities makes the location most convenient.
IMO closing the triangle by connecting Gridania and LL, merging the marketwards, balancing the main story quest locations and the dungeons/mobs might help.
The Doblins/coblins alone are a reason to stay in Uldah… easy EXP and they drop silver more than you can carry….