Page 1 of 2 1 2 LastLast
Results 1 to 10 of 14
  1. #1
    Player
    ArcaneFox's Avatar
    Join Date
    Oct 2017
    Posts
    5
    Character
    D'arc Sagewhisker
    World
    Exodus
    Main Class
    Samurai Lv 80

    AST: Suggestions on QoL

    I just leveled AST to 90 this afternoon. I saved it as my last Healer to 90. Why? Too many buttons and I am on PS5 Controller.

    I noticed 2 overarching problems I see brought up often with AST.
    1. Too many buttons. As stated earlier.
    2. RNG Seals when you can't get all 3.

    Note I am not discussing its damage output.

    I posted everything below in a reply to another thread and I wanted to post it in its own as well. I also added a few things here and there.
    ___________________________
    My suggestions:

    Have Draw able the user to draw 3 cards with their own buttons. One slot for each Seal. The only choice needed is if it's a Melee or Ranged card.

    Once all three cards are used, Draw turns into Divination or a seperate Divination becomes available to activate.

    (This assumes Play and Redraw are removed, leaving this as a +1 to buttons added for AST)

    Some people may notice this sounds like Ninja Mudras, and yes that's how I thought about it. But it resolves three seals

    ‐--------------
    Then there comes the problem of being limited to Three Cards per Draw, thus three cards per 120s window for Divination.

    To absolve this, have Astrodyne still as an ability to use three seals when Divination is on CD. And have Draw on 40 seconds CD? 60s? Not sure on this.
    ---------------
    The only challenge provided for the class in this case is playing cards on proper roles, the only RNG involved is the DPS distribution that queues into a roulette with you.

    _____________________________

    Now then you have to resolve Button Bloat.

    Couple Simple Suggestions:
    1. Minor Arcana > Crown Play 1 button
    2. Change Celestial Intersection to be 8% Mitigation instead of Shield. And it upgrades into Exaltation 10% plus delayed heal. AST doesn't need to match WHM with Aquaviel and Benison.

    Just a couple abilities I personally don't find useful:
    1. Synastry (I literally have used this 4 times since I started in Stormblood)

    2. Horoscope
    Perhaps let it be a lower level weaker/simpler Macrocosmos that becomes Macrocosmos?
    -or-
    Change it altogether and make it an evolved and stronger Divination at lv90 (higher than 6% party buff. Perhaps 8% or 10%)

    [I think with everything I suggest, that's 3 buttons less?]
    (0)

  2. #2
    Player
    ASkellington's Avatar
    Join Date
    Dec 2019
    Posts
    984
    Character
    Xynnel Valeroyant
    World
    Balmung
    Main Class
    Astrologian Lv 100
    I'd rather:

    - Undraw removed. It has no reason to exist.
    - Draw + Play be one button; no other changes
    - MA + Crown Play one button; no other changes
    - Benefic 1 trait upgrade to Benefic 2

    Synastry I like as an ability, but it needs more than just Benefic to interact with it. We have several healing abilities and spells that can. Why not allow it?

    To fix my gripe with the redraw issue just make it so Clarifying Draw cannot draw the seal you just drew.

    Horoscope and Macrocosmos don't need to be merged. (And if you're going to merge Macrocosmos into anything it'd be Earthly Star, please no)

    Celestial Intersection being a weaker Exalt would be a personal change I want just to make AST more into a time healing mage since it already has the tools there but it isn't a necessary one.
    (1)
    I'm tired of being told to wait for post-patches and expansions for fixes and increased healing requirements that are never coming. Healers are not fun in all forms of content like all jobs should be, they're replaced by tanks and dps due to low healing requirements and their dps kit is small for 0 reason, when in the past we had more options and handled things just fine. I refuse to play healer in roulette come DT. I refuse to heal EXs, I refuse to go into Savage, and I am boycotting Ultimate.

    #FFXIVHEALERSTRIKE

  3. #3
    Player
    Xtro99's Avatar
    Join Date
    Aug 2021
    Posts
    70
    Character
    Wesley Hardin
    World
    Hyperion
    Main Class
    White Mage Lv 80
    Dyne is such a waste of a skill. The 3 seal cast is so underwhelming, there's literally no point in trying to fish for it and neuter your buff upkeep in the process, making Dyne a glorified lucid in a class that already had very little mp issues.

    Why is undraw still in our skill book? If the devs are hellbent on keeping it for no discernible reason, at least make it do something, let it reduce the CD on draw or make so we can throw the card as an oGCD damage skill or make it work as a luck protection buff that guarantees us a different card/seal from the one we got before.
    (1)

  4. #4
    Player
    Karnage720's Avatar
    Join Date
    Sep 2013
    Posts
    132
    Character
    Karnage Dragorian
    World
    Leviathan
    Main Class
    Arcanist Lv 55
    I also play on PS5 and I'm having the same issue. Far too many buttons for controller players. Don't even want to think about what will happen next time they increase our levels.
    (0)

  5. #5
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    If it were up to me, I’d scrap Astrodyne and the seals all together. They exist only to keep 4/6 of the cards relevant. If the developers want everything to be crappier Balance, just reduce it to 2 cards. One melee. One ranged. Stop tacking on clunky mechanics.

    I don’t want to see the cards go, but I don’t want this shadow of a card system. We won’t ever get the old system back, so at this point, just rip off the bandage and gut most of them. Or just leave Balance and make it a flat percentage. It’s only a matter of time before that happens, anyways, I think.

    /AST boomer rant over



    As for the rest—

    Draw/Play should be one button.
    Same with MA/Crown Play.
    Add a timer to the guards to track the cooldowns for Draw and MA.

    Remove Undraw. It’s always been useless.

    Horoscope should remain as is. It’s not meant to be Macrokosmos - the two abilities function differently and have different types of applications. It also isn’t meant to function as a damage buff. We already have Divination, and I don’t think it needs any sort of upgrade. AST rDPS is already incredibly strong when played correctly.

    Synastry could stand to have more of the toolkit interact with it. Perhaps oGCDs can also trigger its effects; since they’re your go-to before GCD heals. However, I personally wouldn’t be sad to see it go.

    CI and Exaltation should stay separate. They’re two separate abilities that function differently from one another. Both are incredibly strong and there’s zero reason to consolidate them just so WHM can have “variety”. (CI and Exaltation are already better than both of WHM’s “equivalents” due to the ability for CI to crit—and both also heal the target; Benison and Aquaveil do not heal—only shield/mitigate.)



    I also play on controller - just some mild consolidations with the card mechanics will work fine for button space. I don’t think every other tool in AST’s arsenal needs to be consolidated. They could also just remove the useless ones like Undraw — and just delete Astrodyne. I haven’t seen any AST that actually enjoys the job mechanic.
    (7)
    Last edited by HyoMinPark; 01-18-2022 at 06:13 AM.
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055

  6. #6
    Player
    Recon1o6's Avatar
    Join Date
    Sep 2016
    Posts
    1,296
    Character
    Avarnia Corthal
    World
    Adamantoise
    Main Class
    Dragoon Lv 90
    while i wont touch this pale imation of astro with a 10ft pole, I can say there's room to improve

    remove undraw, nobody ever used it

    upgrade benefic 1 to benefic 2. Again nobody ever used it unless benefic 2 was unavailable

    as i said back in shb and now in ew. scrap play and crown play, make the draw buttons play the damn cards. Nobody ran out of time choosing how to play them anyway or if they did, then its certainly not job design thats the problem when a player cant select someone to press a button within 30s


    At the very least macroing crown play, deleting undraw and benefic 1 off the hotbar will free up 3 slots.
    (0)

  7. #7
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    Quote Originally Posted by HyoMinPark View Post
    If it were up to me...
    Completely agree with all of this.

    I see Undraw mentioned a lot, but it's a minor issue for me because it's so bad it doesn't even go on a hotbar in the first place, so it can't cause bloat. The whole card system makes no sense though. 4 of the cards are clones so Seals exist to try to force them to be relevant. But Seals are worthless now that Divination is separate, so Astrodyne is tacked on to try to force it to be relevant. But the tiny self-buffs are worthless, so they pulled some of the 8% mana Play used to give and tacked it onto Astrodyne to force it to be relevant. But the main effect is a one Seal effect, so now Seals are still worthless so Redraw exists to try and give the illusion they're relevant (but in reality Redraw usage has less than 1% effect on your dps). Seals are still worthless though. Oh and wait, Astrodyne is just played on cooldown so there's no need to burn excess Seals so MA is useless, so they tacked on a weird 2 button rng version to try and force it to be relevant.

    Basically the whole system is a bunch of useless effects all strung together with sellotape and chewing gum to try and make a functioning class core.
    (4)

  8. #8
    Player
    glamazon's Avatar
    Join Date
    Jul 2019
    Posts
    227
    Character
    Glamazon Amazonia
    World
    Mateus
    Main Class
    Astrologian Lv 98
    Undraw
    An ability so bad it’s not even talked about…

    That’s a huge issue. Fix undraw. Make it useful. It doesn’t have to be forgotten about. I can think of a number of things undraw could do.

    I like the rng of the cards. Keep it. It makes the class more interesting and I like the tension.

    Merging draw and play buttons? I’m not against it but really? All the things we could be pushing to have fixed and combining buttons is the big thing?

    I’d they are combining buttons just go back to shdbbcard system while keeping astroydne.

    But seriously… why have they gutted these jobs into husks that are not as fun as they were in previous expansions? Sure some changes have been good but overall if I had a choice between what we have now and what we had before. I’d rather have the 3.0 or 4.0 Astro.
    (1)

  9. #9
    Player
    ASkellington's Avatar
    Join Date
    Dec 2019
    Posts
    984
    Character
    Xynnel Valeroyant
    World
    Balmung
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by glamazon View Post
    Merging draw and play buttons? I’m not against it but really? All the things we could be pushing to have fixed and combining buttons is the big thing?
    Oh I have PLENTY of issues with AST that I'd love to see changed!:

    Earthly Star to either go back to its original radius or have its radius reduced. I may be the only one who thinks this, but the increased yalms actually make the ability WORSE to drop for me. Also I liked being rewarded for placing it down in the correct spot.

    Astrodyne to be either useful in its buffs or removed along with the seals system. It isn't the RNG I have an issue with, but mana being the starting buff to me feels it should be on the ability when you press it and not a reward for it being a seal (make that something else) and haste... WHAT HASTE? Much like 4/5/6% was barely felt I barely feel it!

    I want old cards back with changes. Aside from the seals system (which currently has no reason to exist other than Astrodyne) there is 0 reason for us to have 6 cards when two would suffice other than to no longer break the lore of AST. Functionally we have 2 repeats each of the same buff.

    Draw/Play + MA/Crown Play should be 1 button because of button bloat and they make the class clunky for no reason. Its complained about the most because its the most simplest of changes and doesn't require a major rework (which healers still need but...)

    Synastry should interact more with our kit. Lightspeed as well. Hells I'll even argue NEUTRAL SECT should bring back more of our Noct abilities instead of making just our GCD regens have a shield.

    Any purpose Undraw could have had, in my honest opinion, was scrapped when they made Draw and Sleeve Draw in 5.0 give us back 800mp. If you can give the ability something else, more power to you, but AST has enough buttons as is, it can be straight up removed.

    Obligatory Benefic 1 to 2 trait upgrade.

    Clarifying Draw while under 6.0's umbrella should not redraw into the same seal you just drew.

    I'm still on the boat waiting to sail that AST becomes a full regen healer and scraps shields and burst healing (cause AST being a stance dancer between shields and regens is gone, forever probably). But I'm also on that boat for Puppetmaster to join the class roster so... /shrug
    (0)
    I'm tired of being told to wait for post-patches and expansions for fixes and increased healing requirements that are never coming. Healers are not fun in all forms of content like all jobs should be, they're replaced by tanks and dps due to low healing requirements and their dps kit is small for 0 reason, when in the past we had more options and handled things just fine. I refuse to play healer in roulette come DT. I refuse to heal EXs, I refuse to go into Savage, and I am boycotting Ultimate.

    #FFXIVHEALERSTRIKE

  10. #10
    Player
    NegativeS's Avatar
    Join Date
    Jun 2021
    Location
    Azeroth
    Posts
    803
    Character
    Negative Space
    World
    Seraph
    Main Class
    Fisher Lv 100
    It makes me sad that there are so many people here who want them to completely gut cards... Honestly, the card system is what drew (pun) me to the class in the first place, even though I joined after they had already been watered down.

    I would honestly prefer if they went back to the old card system and made it so they all weren't just flat damage buffs.
    (1)


    My outline for a Chemist healer: https://forum.square-enix.com/ffxiv/threads/513527-Healer-Concept-Draft-Chemist

Page 1 of 2 1 2 LastLast

Tags for this Thread