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  1. #21
    Player
    Weetzlo's Avatar
    Join Date
    Dec 2021
    Posts
    42
    Character
    Weetzlo Mexica
    World
    Brynhildr
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Shurrikhan View Post
    You're still overcomplicating this slightly.
    Oh the ironing
    (3)

  2. #22
    Player
    Valknut's Avatar
    Join Date
    Jul 2014
    Posts
    107
    Character
    Agni Highwind
    World
    Excalibur
    Main Class
    Conjurer Lv 90
    Anyone suggesting TBN have increased CD is missing every problem DRK has, and that is dungeon pulling. A longer TBN CD is going to make pulling so much worse, were talking about 2 TBNs a pull compared to 3.
    (4)

  3. #23
    Player
    NeoDivinity's Avatar
    Join Date
    Jul 2017
    Posts
    79
    Character
    Red Divinity
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Valknut View Post
    Anyone suggesting TBN have increased CD is missing every problem DRK has, and that is dungeon pulling. A longer TBN CD is going to make pulling so much worse, were talking about 2 TBNs a pull compared to 3.
    i mean thats not TBNs fault, thats the class being dogs. for dungeons cuz of lack of survivability, TBN was meant for Tankbuster(thats why u are only able to use on 70), and making Abyssal Drain share CD with carve n spit was a mistake that they had to make cuz of the bloat of OGCDs in my view.
    Having it on a higher cooldown and not costing any Damage resource would make it so at least you dont get so much punished if u fat finger it.

    In the end the whole concept of the job is flawed at this point, i have leveled my all the tanks due to necessity in Savage but i would never touch another job besides WAR for dungeons. Its just too good
    (2)

  4. #24
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,874
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Weetzlo View Post
    Oh the ironing
    Well, "balance the lv82 skill effect versus the other lv82 skill effects, and leave the other, separate issues to separate solutions" went unable to be understood, so...
    (2)

  5. #25
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,560
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by NeoDivinity View Post
    i mean thats not TBNs fault, thats the class being dogs. for dungeons cuz of lack of survivability, TBN was meant for Tankbuster(thats why u are only able to use on 70), and making Abyssal Drain share CD with carve n spit was a mistake that they had to make cuz of the bloat of OGCDs in my view.
    Having it on a higher cooldown and not costing any Damage resource would make it so at least you dont get so much punished if u fat finger it.

    In the end the whole concept of the job is flawed at this point, i have leveled my all the tanks due to necessity in Savage but i would never touch another job besides WAR for dungeons. Its just too good
    But the cool thing about TBN is that it works differently from the other tanks' tools. It would be much more useful in dungeon pulls if TBN had actually no cooldown tied to it.
    (1)

  6. #26
    Player
    Veranolth's Avatar
    Join Date
    Dec 2021
    Location
    Ul'dah
    Posts
    153
    Character
    Veranolth Dawnglimmer
    World
    Behemoth
    Main Class
    Warrior Lv 90
    ...Do people not use TBN in dungeon pulls?

    You SHOULD be using TBN in dungeon pulls, assuming you know the damage intake is more than or just enough to break it.
    (1)

  7. #27
    Player
    Archwizard's Avatar
    Join Date
    Feb 2019
    Location
    A café at the edge of the universe
    Posts
    1,130
    Character
    Archwizard Drake
    World
    Sargatanas
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Wilford111 View Post
    Once the shield breaks, you will then get 10% damage mitigation for the next 10 seconds.
    With the current version of TBN, the CD is 15 sec. A 10% mitigation effect for 10 sec after breaking would mean that TBN could have up to 100% uptime, and even that the effects could overlap.

    As an alternative, perhaps if the duration of the barrier effect was extended to 8-10 sec at 82, and the 10% mitigation used the remaining duration of the barrier? You probably wouldn't even need to have DA given outright with a small duration increase.
    (0)
    Last edited by Archwizard; 01-20-2022 at 03:19 AM.

  8. #28
    Player
    Hanayumi's Avatar
    Join Date
    Nov 2013
    Posts
    1,233
    Character
    Kara Dusksinger
    World
    Mateus
    Main Class
    Scholar Lv 100
    I mean an easy way to go about tbn is just have the stupid thing proc once after you take any hit after using it, even without the shield breaking. Pop tbn take an auto, it procs, you still got a bit of its shield left, kind if deal.
    (0)

  9. #29
    Player
    Seife's Avatar
    Join Date
    Jan 2022
    Posts
    10
    Character
    Seife Valerian
    World
    Shiva
    Main Class
    Dark Knight Lv 90
    Personally i think TBN is a tool to especially reduce big hits, so a 10% dm after it breaks seems unnecessary bc you can use oblation after it breaks there u have your 10%dm. I think a drk should be able to increase the effect of tbn like a warrior can increase his shake it off. Like using shadowbringer will increase the effect of tbn by 5% per use. This would also change make the drk (hopefully) some more complex because you have to decide whether you want to use your 2x shadowbringer in the 2minute raidbuff window or you want to use it to increase your mitgation. I also think that after the effect of tbn is over it should give dark arts regardless of breaking or not. When tbn breaks however it should let your next edge of darkness crit.

    Oblation should be redesigned to worthy small defcd like every other tank has (like holy shilton and so on), somethink like 15%dm and an excog like gunbreaker ( would also massively help with living dead).

    There SE fixed drk for you
    (0)

  10. #30
    Player
    Undeadfire's Avatar
    Join Date
    Mar 2011
    Posts
    759
    Character
    Nova' Dragon
    World
    Phoenix
    Main Class
    Paladin Lv 92
    Quote Originally Posted by Seife View Post
    Like using shadowbringer will increase the effect of tbn by 5% per use. This would also change make the drk (hopefully) some more complex because you have to decide whether you want to use your 2x shadowbringer in the 2minute raidbuff window or you want to use it to increase your mitgation.
    It won't, this is useless.

    Increasing 5% TBN after Shadowbringer won't ever be used, and adding more % will only lead to another issue, TBN negating mechanics.
    (0)
    Gae Bolg Animus 18/04/2014

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