Page 1 of 4 1 2 3 ... LastLast
Results 1 to 10 of 34
  1. #1
    Player
    Wilford111's Avatar
    Join Date
    Jul 2017
    Posts
    673
    Character
    Faux Ears
    World
    Hyperion
    Main Class
    Warrior Lv 100

    Here's how to fix TBN

    First of all, delete Oblation.

    Once you activate TBN, it will proc Dark Arts right out of the gate. Once the shield breaks, you will then get 10% damage mitigation for the next 10 seconds. It still won't be as powerful defensively compared to the other tanks, but the damage will make up for it every time. There will never be a reason to not use TBN with this change.

    You could make it a level 82 trait to upgrade it, or you could change it entirely. Also I'm not sure if this buff would constitute a longer cooldown or not. Thoughts would be appreciated.
    (2)

  2. #2
    Player
    Garlan's Avatar
    Join Date
    Oct 2017
    Posts
    27
    Character
    Silun Kagon
    World
    Adamantoise
    Main Class
    Dark Knight Lv 90
    A 10% mitigation after the shield expires would be incredibly powerful when combined with TBN's current effects, and would definitely constitute an increased CD to compensate. 25s at a minimum. However, if the additional 10s duration of additional mitigation was reduced to 4s, it might not need a CD change. I'd rather see TBN instead get a small HoT effect after the shield is absorbed or expires instead. This would help DRK's sustain for multi-hit busters and recovery from auto's following the tank buster, but wouldn't pose too troublesome from a balance standpoint to worry about adjusting its current 15s CD and MP cost.

    Personally, I'd rather see Oblation buffed than deleted. TBN is a critical part of DRK's personal survivability, but Oblation can easily be spread to other party member's without sacrificing a huge portion of our ability to withstand tank-specific mechanics.

    I edited out my original, second bulletpoint because I re-read my statements and jumped the gun a bit! If anyone has already quoted me, I realize my mistake xp
    (2)
    Last edited by Garlan; 01-18-2022 at 01:29 PM.

  3. #3
    Player
    NeoDivinity's Avatar
    Join Date
    Jul 2017
    Posts
    79
    Character
    Red Divinity
    World
    Behemoth
    Main Class
    Paladin Lv 90
    the fix for DRK defensives are even easier i guess, might just remove the mana cost from TBN and add a 20s CD or maybe 25s CD to it and ffs add some healing buff on Walking dead debuff.

    Actually i was playing FF8 last night remembered the trick to kill the zombie boss was simply to phoenix down on him, this made me think that could be cool if casting Ress on the DRK after LD couldnt just top his HP while in Walking Dead mode. Would make so all healers and even casters in emergency cases could save him from the grave with a Swiftcast+Res.
    (0)

  4. #4
    Player
    Undeadfire's Avatar
    Join Date
    Mar 2011
    Posts
    759
    Character
    Nova' Dragon
    World
    Phoenix
    Main Class
    Paladin Lv 92
    Quote Originally Posted by NeoDivinity View Post
    Actually i was playing FF8 last night remembered the trick to kill the zombie boss was simply to phoenix down on him, this made me think that could be cool if casting Ress on the DRK after LD couldnt just top his HP while in Walking Dead mode. Would make so all healers and even casters in emergency cases could save him from the grave with a Swiftcast+Res.
    Sounds cool on paper, but you would need a Rdm for the consistency, Healers will keep their Swiftcast on cooldown, Rdm can respond rezzes anytime and that doesn't solve the issue only moving it to another job.
    (1)
    Gae Bolg Animus 18/04/2014

  5. #5
    Player
    Crater's Avatar
    Join Date
    Mar 2014
    Posts
    399
    Character
    Jade Nixx
    World
    Balmung
    Main Class
    Marauder Lv 90
    This idea is a pretty considerable nerf to DRK, unless you mean that using TBN gives you a DA charge on-cast and then gives you another charge if it breaks (in which case it would be worth putting up with the huge defensive nerf, but I'm not sure it would be a great idea to give DRK an extra 5% damage in exchange for being much weaker defensively.)

    I don't know what the rationale is for giving TBN additional mitigation after it breaks. That suggests that you're thinking of sustained-damage scenarios where you continue to take considerable damage after the initial shield break - but those scenarios are where TBN is already strong due to its low cooldown. TBN's weakness is in instances where you're taking extremely high (90%+ of your maximum health, after Rampart/Shadow Wall/Dark Mind) damage in a single instance. Having 10% mitigation after you take that hit does nothing for you; you need something like Oblation with percentage-based mitigation that can be up before TBN breaks to shore up that weakness, though Oblation's 10% mitigation is probably too weak to serve the purpose.
    (1)

  6. #6
    Player
    NeoDivinity's Avatar
    Join Date
    Jul 2017
    Posts
    79
    Character
    Red Divinity
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Undeadfire View Post
    Sounds cool on paper, but you would need a Rdm for the consistency, Healers will keep their Swiftcast on cooldown, Rdm can respond rezzes anytime and that doesn't solve the issue only moving it to another job.
    Well its not a concrete concept, anyway DRK need a complete rework for me, his machanics dont make much sense and lets be honest no one care about lore acurracy on how ability works if the gameplay is unpleasent.
    This also goes for other classes too, the way the game works nowdays, makes like older jobs feel clunky and sometimes punishing on certaing encounters.
    I expect to see some reworks or quality of life updates on more jobs in the future.
    (0)

  7. #7
    Player
    NeoDivinity's Avatar
    Join Date
    Jul 2017
    Posts
    79
    Character
    Red Divinity
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Crater View Post
    you need something like Oblation with percentage-based mitigation that can be up before TBN breaks to shore up that weakness,.
    Would not be a little bit counter intuitive to have that?

    We want the shield to break, additional mitigation on top of it would make it harder to do so.

    At the same time, for TBs its a pretty okay defensive already since we are certain it will aways break no matter how many CDS we use on top of it, the annoying aspect of it is having to hold onto your resources to avoid not having it when needed. Its not a fun resource management.

    I mean making it a 20cd and moving the damage aspect away from it just like the other tanks new mitigation wouldnt just adress this problem for now?
    (1)

  8. #8
    Player
    Garlan's Avatar
    Join Date
    Oct 2017
    Posts
    27
    Character
    Silun Kagon
    World
    Adamantoise
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by NeoDivinity View Post
    Would not be a little bit counter intuitive to have that?

    I mean making it a 20cd and moving the damage aspect away from it just like the other tanks new mitigation wouldnt just adress this problem for now?
    I am assuming you forgot to mention removing MP from the skill with said change. xp

    Regardless, I'm still more for buffing Oblation instead of altering TBN. TBN is perfectly fine at what it does - its a single, upfront chunky shield meant to mitigate a single, hard-hitting attack that refunds your MP cost so your DPS stays more or less neutral vs purely spamming Edge. Oblation is the shiny, 82 skill whose performance could use a bit of love.

    Edit - I forgot to mention that increasing TBN's CD would be a huge hit to our dungeon survivability. ;-;
    (2)
    Last edited by Garlan; 01-18-2022 at 02:53 PM.

  9. #9
    Player
    Crater's Avatar
    Join Date
    Mar 2014
    Posts
    399
    Character
    Jade Nixx
    World
    Balmung
    Main Class
    Marauder Lv 90
    Quote Originally Posted by NeoDivinity View Post
    We want the shield to break, additional mitigation on top of it would make it harder to do so.
    If you're in a situation where TBN is "hard to break" then you're in a situation where you don't need, and probably shouldn't be using, any defensives in the first place, because your healer is basically going to keep you topped off just by doing DPS and is going to be overhealing you by the time they take care of the mandatory partywide healing they have to do to keep the DPS alive from unavoidable damage. That scenario has zero relevance to anything.
    (4)

  10. #10
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Crater View Post
    If you're in a situation where TBN is "hard to break" then you're in a situation where you don't need, and probably shouldn't be using, any defensives in the first place, because your healer is basically going to keep you topped off just by doing DPS and is going to be overhealing you by the time they take care of the mandatory partywide healing they have to do to keep the DPS alive from unavoidable damage. That scenario has zero relevance to anything.
    Unless of course it's a situation where TBN would normally break but somebody mitigated too much and it just misses the mark of breaking...which happens more often than you'd think. It never feels good to use TBN in a situation where it would normally break only for it to not break due to somebody else. A DPS loss caused by somebody overcompensating makes TBN frustrating as hell to use.
    (3)

Page 1 of 4 1 2 3 ... LastLast