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  1. #41
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Rhais View Post
    You are correct, I looked it up. It also apparently increased your crit chance as risk built up. I think it could work as a job mechanic with some tweaks though. Would definitely need to drop the increased damage aspect.

    What if your gcds all had a risk value that added to the gauge, and they had to be spaced apart or the risk value increased. (I think VS also was like that, to prevent spamming the same attack). This way you could have more of a free form combo system instead of the x must follow y.

    Then there could be an action that increases gcd speed and one that increases damage, both could stack. Maybe also have some that debuff or have some utility aspect also. The increased crit chance could stay, but instead of missing attacks, once the gauge is capped it drops to zero and your buffs fall off. So the gameplay loop would be kind like winding up to do a burst of fast strong attacks before the gauge resets. Idk, might not be the best idea, but I think riskbreaker could be adapted to be a regular job.
    Hmm, perhaps having it so the entire job mechanic is in line with how MCH was back in HW, where you never wanted to cap on gauge and essentially tried to keep it at the sweet spot where it was near but never capping out? Could make it so a class mechanic on the GCD "dumps" a part of the gauge for an attack, with your big burst attacks actually adding to the gauge. Maybe a "Wildfire" type window, except instead of it being damage you do within a window, it freezes the risk gain so it cannot be gained or lost during the time frame.
    (0)

  2. #42
    Player Soge01's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    2,406
    Character
    Waira Amarilla
    World
    Faerie
    Main Class
    Black Mage Lv 100
    Garlean Infantry. Uses the same type of gunblade and style as Gaius, along with temp summoning Magitek Bits in between sword play in order to emulate the firing squad attack used by Emerald Weapon in its golden form.
    (1)

  3. #43
    Player
    Momo_Kozuki's Avatar
    Join Date
    Apr 2021
    Posts
    488
    Character
    Momo Kozuki
    World
    Tonberry
    Main Class
    White Mage Lv 100
    A whip user sound cools.


    Before anyone chiming "Animating whip is a pain", take a look at how SE does dancer's animation. No need to animate the whole weapon when you can just make lashing effects.
    (6)

  4. #44
    Player
    elioaiko's Avatar
    Join Date
    Jul 2019
    Posts
    441
    Character
    Junhee Hatsuharu
    World
    Faerie
    Main Class
    Astrologian Lv 94
    Quote Originally Posted by Momo_Kozuki View Post
    A whip user sound cools.


    Before anyone chiming "Animating whip is a pain", take a look at how SE does dancer's animation. No need to animate the whole weapon when you can just make lashing effects.
    I would kill for a Quistis get-up. The blue mage ship already shipped sadly. Given the P4S boss, would be cool to have a little Belmont slayer job type.

    Jokes aside. Whip user could be Hunter. Beastmaster isn't happening because the devs want to avoid pet jobs at all costs. Green Mage would have to be unique because it's iterations in Tactics Advance was basically WHM, perhaps a poison DoT user? We could have Elementalist, or Mystic Knight with different elemental imbued swords. Or the dev can make something new. SGE is pretty unique because it's nothing like it's TA counterpart. And RPR is pretty new. No necromancer because CN servers couldn't play it without significant changes and RPR is close enough to death theme to skirt the regulations.
    (1)

  5. #45
    Player
    Jettinson's Avatar
    Join Date
    Feb 2021
    Location
    Ul'Dah
    Posts
    792
    Character
    Ivan Moondiver
    World
    Alpha
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Momo_Kozuki View Post
    A whip user sound cools.


    Before anyone chiming "Animating whip is a pain", take a look at how SE does dancer's animation. No need to animate the whole weapon when you can just make lashing effects.
    Whip would be nice, it is a dextrous weapon as well so I can see something with that.
    (1)

  6. #46
    Player Soge01's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    2,406
    Character
    Waira Amarilla
    World
    Faerie
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Momo_Kozuki View Post
    A whip user sound cools.


    Before anyone chiming "Animating whip is a pain", take a look at how SE does dancer's animation. No need to animate the whole weapon when you can just make lashing effects.
    Castlevania Belmont whip trick attacks. :3
    (1)

  7. #47
    Player
    kaynide's Avatar
    Join Date
    May 2014
    Posts
    2,881
    Character
    Kris Goldenshield
    World
    Tonberry
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by RyuDragnier View Post
    Hmm, perhaps having it so the entire job mechanic is in line with how MCH was back in HW, where you never wanted to cap on gauge and essentially tried to keep it at the sweet spot where it was near but never capping out? Could make it so a class mechanic on the GCD "dumps" a part of the gauge for an attack, with your big burst attacks actually adding to the gauge. Maybe a "Wildfire" type window, except instead of it being damage you do within a window, it freezes the risk gain so it cannot be gained or lost during the time frame.
    +1 there; in addition while I didn’t like the bowmage/stand in place MCH as they were, it has potential for a future job.. something like a sniper or rifleman.
    (0)

  8. #48
    Player
    Brixy's Avatar
    Join Date
    Jan 2022
    Posts
    71
    Character
    It's Brixy
    World
    Diabolos
    Main Class
    Warrior Lv 100
    I've always wanted SE to consider splitting Rogue into Thief and Ninja like they did with Summoner and Scholar. They could do something like Rikku from FFX and use the mix system to create different attacks in a similar way that Mudras work on Ninja. Ideally, they could have less personal dps than Ninja, but make up for it with strong RDPS buffing/debuffing effects via mix effects. Alchemist has been a decently requested job and this could be a way to work it into the game to be different from the crafter of the same name. Thief is about the only job that comes to mind that could share gear with Ninja and it actually make sense.
    (0)

  9. #49
    Player
    Haruka_R's Avatar
    Join Date
    Dec 2018
    Location
    Ul'dah
    Posts
    587
    Character
    Fenix Starfire
    World
    Midgardsormr
    Main Class
    Ninja Lv 100
    Chains. It's gotta be a job that revolves around chains. Chain combat. Like Kratos, but with more style and finesse. After just fighting the first boss of Asphodelos, who uses chains, I think something like that could work.
    (0)

  10. #50
    Player
    Duskane's Avatar
    Join Date
    May 2018
    Location
    isnt it messed up that goblet is a housing area and not a tiny goblin
    Posts
    4,163
    Character
    Dusk Himmel
    World
    Ravana
    Main Class
    Viper Lv 100
    Kunai wit chains job
    (0)

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