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  1. #1
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Rhais View Post
    You are correct, I looked it up. It also apparently increased your crit chance as risk built up. I think it could work as a job mechanic with some tweaks though. Would definitely need to drop the increased damage aspect.

    What if your gcds all had a risk value that added to the gauge, and they had to be spaced apart or the risk value increased. (I think VS also was like that, to prevent spamming the same attack). This way you could have more of a free form combo system instead of the x must follow y.

    Then there could be an action that increases gcd speed and one that increases damage, both could stack. Maybe also have some that debuff or have some utility aspect also. The increased crit chance could stay, but instead of missing attacks, once the gauge is capped it drops to zero and your buffs fall off. So the gameplay loop would be kind like winding up to do a burst of fast strong attacks before the gauge resets. Idk, might not be the best idea, but I think riskbreaker could be adapted to be a regular job.
    Hmm, perhaps having it so the entire job mechanic is in line with how MCH was back in HW, where you never wanted to cap on gauge and essentially tried to keep it at the sweet spot where it was near but never capping out? Could make it so a class mechanic on the GCD "dumps" a part of the gauge for an attack, with your big burst attacks actually adding to the gauge. Maybe a "Wildfire" type window, except instead of it being damage you do within a window, it freezes the risk gain so it cannot be gained or lost during the time frame.
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  2. #2
    Player
    kaynide's Avatar
    Join Date
    May 2014
    Posts
    2,881
    Character
    Kris Goldenshield
    World
    Tonberry
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by RyuDragnier View Post
    Hmm, perhaps having it so the entire job mechanic is in line with how MCH was back in HW, where you never wanted to cap on gauge and essentially tried to keep it at the sweet spot where it was near but never capping out? Could make it so a class mechanic on the GCD "dumps" a part of the gauge for an attack, with your big burst attacks actually adding to the gauge. Maybe a "Wildfire" type window, except instead of it being damage you do within a window, it freezes the risk gain so it cannot be gained or lost during the time frame.
    +1 there; in addition while I didn’t like the bowmage/stand in place MCH as they were, it has potential for a future job.. something like a sniper or rifleman.
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