Kunai wit chains job



Kunai wit chains job
a trapper class?
Gambler (GMB)Assuming S.E continues developing jobs per expac and now Reaper filled a Maiming slot, what's the next job that could fill the Scouting slot? If we're going by what already exist in the Final Fantasy series, canoneer, hunter, juggler or trickster could potentially fill that role (although the first two feel way too close to machinist and bard/archer respectively). Of course, there's always creating a completely original job but what would it do?
What do you guys think?
Weapon: Whip + offhand Trick (Darts, Cards, Dice...) - but just for the looks, like the others, this wouldn't be an actual offhand item
The first medium range job, which its autoattacks and basic "melee" rotation allow them to be a bit further than the other melees.
Heavy RNG job, however the RNG doesn't dictate your dps numbers, but rather different rotations and gameplay - how those numbers are executed.
High skill ceiling job, but accessible on a floor level.
Last edited by Raikai; 01-26-2022 at 11:48 AM.
Assassin as a ranged dps with thrown knives and poison theme
Make it a counter and active parry job. Would really shake things up.


scouting is basically just aiming gear made to look aesthetically nice on a melee.
I think Assassin was in the data during 1.0 so maybe that?
Whips are difficult to make look not stiff and weird in games like this so I doubt that
guess they could do an actual "Scout" with like a handaxe or some such
for scouting gear?
How about a morpher. It was a class I liked in the tactics games. You would equip a morpher with an orb that has affinity with a specific monster type and they could turn into that monster. Perhaps the different monster forms could be glams tied to weapons and use animations tied to that monster for the skills you use, otherwise it would be a mess to balance if each monster form had their own skills.

I like the idea of NIN getting paired with a Gunslinger or Dual Gunner, using Gun Kata/Fu as a means to justify keeping the job within close melee range for the majority of its rotation, with some mid ranged here and there, to differentiate it from MCH's long ranged.
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