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  1. #11
    Player
    Darkstride's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    1,619
    Character
    Ruin Darkstride
    World
    Excalibur
    Main Class
    Sage Lv 100
    Quote Originally Posted by Rhais View Post
    That was a decent game. I don't really recall too much aside from being able to chain many attacks together, did they have any other defining characteristics?
    I'm pretty sure Riskbreaker is just a title with no inherent ability or combat style linked to it. The game's combat was basically just reliant on properly timing your attacks.
    (2)

  2. #12
    Player
    Garet's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    311
    Character
    Garett Jax
    World
    Tonberry
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Iscah View Post
    Same. It's still DEX-based, would have been much better for melee gear distribution (2:2:2 for striking/aiming/maiming) and glamour would have been... well, some wins and some losses by its back catalogue, but much easier to have some dancer and some ninja gear than trying to cater for all three ranged sets at once.

    Still, given what we've got to work with, I like the idea of Corsair (cutlass/pistol combo maybe) as some people have suggested in previous threads. Trickster/juggler sounds interesting too.
    Corair would be awesome.
    (0)

  3. #13
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,093
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    I'd really like a Far Eastern-style monk job that wields bo staffs like the iconic Whale Whisker.

    Would also provide an excuse to reuse some of the staff weaponskills from XI.
    (1)

  4. #14
    Player Theodric's Avatar
    Join Date
    Sep 2013
    Posts
    10,051
    Character
    Matthieu Desrosiers
    World
    Cerberus
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Rhais View Post
    That was a decent game. I don't really recall too much aside from being able to chain many attacks together, did they have any other defining characteristics?
    Nothing specific, but it'd make for a cool job name and I'm imagining something with a lot of focus on combo attacks combined with a crossbow as an off-hand weapon.

    Though it isn't the exact same place, 'Lea Monde' exists in name within FFXIV so there's a solid way to tie something directly inspired by Vagrant Story to the game itself.
    (3)

  5. #15
    Player
    kaynide's Avatar
    Join Date
    May 2014
    Posts
    2,881
    Character
    Kris Goldenshield
    World
    Tonberry
    Main Class
    Gladiator Lv 100
    Assuming scouting implies a melee dps and not ranged, I don’t think an Arabian-themed Mystic Knight would be too far off.

    I wouldn’t mind some kind of Corsair/gambler/jester/assassin type that uses a sword + ranged weapon/bombs etc.

    I think the “hard” part at this point is creating a mechanic gimmick that feels fun and at least appears unique.
    (0)

  6. #16
    Player
    Rhais's Avatar
    Join Date
    May 2014
    Posts
    240
    Character
    Sophie Miret-njer
    World
    Faerie
    Main Class
    Black Mage Lv 85
    Quote Originally Posted by Theodric View Post
    Nothing specific, but it'd make for a cool job name and I'm imagining something with a lot of focus on combo attacks combined with a crossbow as an off-hand weapon.

    Though it isn't the exact same place, 'Lea Monde' exists in name within FFXIV so there's a solid way to tie something directly inspired by Vagrant Story to the game itself.
    Well I definitely wouldn't be opposed to the idea, weren't they kind of like a medieval elite secret agent type of thing?

    As I remember it, there was a risk meter that if it went too high would cause your combos to miss (I might be completely wrong on how it functioned, it's been awhile). That could probably be converted into the job guage. I don't think it would be too difficult to have some of the combo chains converted to gcd abilities, though there would need to be a different method for keeping them going.
    (2)

  7. #17
    Player Theodric's Avatar
    Join Date
    Sep 2013
    Posts
    10,051
    Character
    Matthieu Desrosiers
    World
    Cerberus
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Rhais View Post
    Well I definitely wouldn't be opposed to the idea, weren't they kind of like a medieval elite secret agent type of thing?

    As I remember it, there was a risk meter that if it went too high would cause your combos to miss (I might be completely wrong on how it functioned, it's been awhile). That could probably be converted into the job guage. I don't think it would be too difficult to have some of the combo chains converted to gcd abilities, though there would need to be a different method for keeping them going.
    It's been a while since I played it as well, but I think in addition to making it more likely to miss with high risk you took more damage from certain enemy attacks as well. I suppose that would be too 'unfair' to balance as anything other than a limited job in FFXIV, though.

    As an aside, Vagrant Story, Final Fantasy XII and Legend of Dragoon are the three JRPG's I most wanted to see remastered someday. Given that I was lucky enough to see the second receive that treatment, maybe the other two will follow...
    (4)

  8. #18
    Player
    AvenoMatt's Avatar
    Join Date
    Apr 2017
    Location
    Limsa
    Posts
    310
    Character
    Avnus Vabruyt
    World
    Diabolos
    Main Class
    Machinist Lv 90
    I say Corsair, Buccaneer, Pirate. However you wanna put it that is my idea of the next scouting job. Main hand would be a sword and imo they would have oGCDs or bursts with explosives and ranged attacks ie gun. Maybe even put in some Gambler into it.
    (0)

  9. #19
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    An "original" job that combines Vagrant Story's Riskbreaker, with Zidane from IX's version of thief.
    Double-ended Swords, and a pseudo limit break system using Dynamis powered skills.
    (0)

  10. #20
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,083
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Seraphor View Post
    An "original" job that combines Vagrant Story's Riskbreaker, with Zidane from IX's version of thief.
    Double-ended Swords, and a pseudo limit break system using Dynamis powered skills.
    We're not going to have "dynamis-powered" skills except perhaps with no idea that it's what they are. (See: dancer quests in light of Endwalker.)
    (2)

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