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Thread: DRG Thread

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  1. #1
    Player
    Tobalito's Avatar
    Join Date
    Jun 2012
    Posts
    131
    Character
    Demitra Omnis
    World
    Hyperion
    Main Class
    Lancer Lv 90
    Quote Originally Posted by foehnweisz View Post
    I'm sure the devs had taken that into account. Unless you live next to the servers, I think it's reasonable to assume the majority of players won't double weave Jump without minor/additive clipping.

    They've already made efforts in minimizing the lock while maintaining Jump's no-double-weave status. That 2.5/4th of a GCD sweetspot. Our 'standing still' moments is already a fraction of others with melee cast, we just have more instances of it.

    If all Jumps were to feel like Mirage Dive (shooting out a clone/dragon of yourself out), sure guaranteed double weave, but I'd take the current feel of stardiver/high jump over MD any day.

    Whole another discussion if you feel like we have too many oGCDs to cram. Maybe start with killing Dragon Sight first. Don't understand which part of DRG fantasy inclines us to be a supportive DPS.
    Having so many jumps is a hindrance in our current state. That being said my initial suggestion would not be to remove the jumps, but instead, remove dragon sight, mirage dive, life surge, and maybe remove the extra charge of Spineshatter.

    I agree the impact of jump feels really good, but the issue this time around is all the clutter built around it. So cut the fat make the jumps and the gierskogul feel really good and trim all the bloated oGCDs
    (2)

  2. #2
    Player
    Impulsikk's Avatar
    Join Date
    Jan 2022
    Posts
    8
    Character
    Bahamoot Dargo
    World
    Malboro
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Tobalito View Post
    Having so many jumps is a hindrance in our current state. That being said my initial suggestion would not be to remove the jumps, but instead, remove dragon sight, mirage dive, life surge, and maybe remove the extra charge of Spineshatter.

    I agree the impact of jump feels really good, but the issue this time around is all the clutter built around it. So cut the fat make the jumps and the gierskogul feel really good and trim all the bloated oGCDs
    I think life surge is pretty cool. Combining it with our AoE combo move in dungeons for a guaranteed crit on everything while healing yourself and hearing all the "ding ding ding ding ding ding ding ding ding" sounds is fun.
    (2)

  3. #3
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,868
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Tobalito View Post
    Having so many jumps is a hindrance in our current state. That being said my initial suggestion would not be to remove the jumps, but instead, remove dragon sight, mirage dive, life surge, and maybe remove the extra charge of Spineshatter.
    Removing the extra charge of Spineshatter, unless highly dependent on your 2-minute buffs, would just remove the ability to use Spineshatter Dive as a gap-closer. Mirage Dive, likewise, adds up to a 15s further degree of flexibility to when you enter Life of the Dragon and keeps in theme with Dragoon's general preference to bank oGCD damage (currently Nostrand, Stardiver, and Mirage Dive) without losing casts over the fight.

    I'd rather not lose those. If we feel bloated, I think the most notable source of that problem would be (High) Jump and failure to consolidate buttons that obviously could and should be consolidated. For instance, I wouldn't mind if we just upgraded per Geirskogul (and then upon entering Life of the Dragon) from Spineshatter Dive to Dragonfire Dive to Stardiver, etc., with none of the jumps acting merely like a ranged-attack-with-lengthy-movement-lock.

    Life Surge, meanwhile, I'd like to have heal for more and to see scale its CD with GCD speed (or just have its CD adjusted slightly), but I quite like that bit of extra healing and the bonus from syncing our lead direct-potency weaponskills (Heaven's Thrust / Coerthan Tempest) to it.
    (1)

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