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Thread: DRG Thread

  1. #21
    Player
    ZiraZ's Avatar
    Join Date
    Dec 2021
    Posts
    536
    Character
    Zira Zira
    World
    Jenova
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by foehnweisz View Post
    Jumps are unique being the only oGCD that you can't double-weave. I think it's being intentionally kept that way as it adds emphasize to the animation and feel. Almost like a SAM's and RPR's casted big hits, but in an oGCD form.

    Given it doesn't produce quite as big numbers, but we get to do much more of it as a trade off. I would hate to see Jumps being cancelled by another animation in the same GCD window. Even with locks and positonals while progging on savage content, DRG's rotation is mostly set, don't find it too troublesome to play the job properly. Maybe consolidate one or two oGCDs like Mirage, but not too much. oGCD is our entire job identity.

    Surprised no one mentioning our LotD delay in optimal rotation (from 30sec to 1min). Not very intuitive for players learning DRG, holding on and not going into LotD asap. But again, delaying is also shared by MNKs and a few other jobs, and devs have said it's intentional for balance reasons.
    You can actually double weave all jumps besides stardiver if your ping is low enough, which is a little unfair because you are already gaining the benefit of low ping but now you are also able to make the damage windows much more comfier by requiring less time or being able to fit 2 spineshatters and 2 life surges if you pooled them for whatever reason.
    (2)

  2. #22
    Player
    foehnweisz's Avatar
    Join Date
    Aug 2013
    Posts
    35
    Character
    Foehn Weisz
    World
    Exodus
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by ZiraZ View Post
    You can actually double weave all jumps besides stardiver if your ping is low enough, which is a little unfair because you are already gaining the benefit of low ping but now you are also able to make the damage windows much more comfier by requiring less time or being able to fit 2 spineshatters and 2 life surges if you pooled them for whatever reason.
    I'm sure the devs had taken that into account. Unless you live next to the servers, I think it's reasonable to assume the majority of players won't double weave Jump without minor/additive clipping.

    They've already made efforts in minimizing the lock while maintaining Jump's no-double-weave status. That 2.5/4th of a GCD sweetspot. Our 'standing still' moments is already a fraction of others with melee cast, we just have more instances of it.

    If all Jumps were to feel like Mirage Dive (shooting out a clone/dragon of yourself out), sure guaranteed double weave, but I'd take the current feel of stardiver/high jump over MD any day.

    Whole another discussion if you feel like we have too many oGCDs to cram. Maybe start with killing Dragon Sight first. Don't understand which part of DRG fantasy inclines us to be a supportive DPS.
    (1)

  3. #23
    Player
    Mishrak's Avatar
    Join Date
    Jan 2022
    Posts
    3
    Character
    Mishrak D'naali
    World
    Excalibur
    Main Class
    Lancer Lv 90
    Something that would go a long way to adding some QoL would be to increase Dragon Sight tether range to 20 yalms. DS has several really awkward moments in P1S, P2S and P3S that would be much smoother if the range was just longer. Mouseover and party position macros are janky but in lieu of fundamentally changing the skill, the range would help a lot.

    Similarly, Battle Litany gaining more range would help a lot too for obvious reasons.
    (0)

  4. #24
    Player
    Tobalito's Avatar
    Join Date
    Jun 2012
    Posts
    131
    Character
    Demitra Omnis
    World
    Hyperion
    Main Class
    Lancer Lv 90
    Quote Originally Posted by foehnweisz View Post
    I'm sure the devs had taken that into account. Unless you live next to the servers, I think it's reasonable to assume the majority of players won't double weave Jump without minor/additive clipping.

    They've already made efforts in minimizing the lock while maintaining Jump's no-double-weave status. That 2.5/4th of a GCD sweetspot. Our 'standing still' moments is already a fraction of others with melee cast, we just have more instances of it.

    If all Jumps were to feel like Mirage Dive (shooting out a clone/dragon of yourself out), sure guaranteed double weave, but I'd take the current feel of stardiver/high jump over MD any day.

    Whole another discussion if you feel like we have too many oGCDs to cram. Maybe start with killing Dragon Sight first. Don't understand which part of DRG fantasy inclines us to be a supportive DPS.
    Having so many jumps is a hindrance in our current state. That being said my initial suggestion would not be to remove the jumps, but instead, remove dragon sight, mirage dive, life surge, and maybe remove the extra charge of Spineshatter.

    I agree the impact of jump feels really good, but the issue this time around is all the clutter built around it. So cut the fat make the jumps and the gierskogul feel really good and trim all the bloated oGCDs
    (2)

  5. #25
    Player
    Impulsikk's Avatar
    Join Date
    Jan 2022
    Posts
    8
    Character
    Bahamoot Dargo
    World
    Malboro
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Tobalito View Post
    Having so many jumps is a hindrance in our current state. That being said my initial suggestion would not be to remove the jumps, but instead, remove dragon sight, mirage dive, life surge, and maybe remove the extra charge of Spineshatter.

    I agree the impact of jump feels really good, but the issue this time around is all the clutter built around it. So cut the fat make the jumps and the gierskogul feel really good and trim all the bloated oGCDs
    I think life surge is pretty cool. Combining it with our AoE combo move in dungeons for a guaranteed crit on everything while healing yourself and hearing all the "ding ding ding ding ding ding ding ding ding" sounds is fun.
    (2)

  6. #26
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,851
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Tobalito View Post
    Having so many jumps is a hindrance in our current state. That being said my initial suggestion would not be to remove the jumps, but instead, remove dragon sight, mirage dive, life surge, and maybe remove the extra charge of Spineshatter.
    Removing the extra charge of Spineshatter, unless highly dependent on your 2-minute buffs, would just remove the ability to use Spineshatter Dive as a gap-closer. Mirage Dive, likewise, adds up to a 15s further degree of flexibility to when you enter Life of the Dragon and keeps in theme with Dragoon's general preference to bank oGCD damage (currently Nostrand, Stardiver, and Mirage Dive) without losing casts over the fight.

    I'd rather not lose those. If we feel bloated, I think the most notable source of that problem would be (High) Jump and failure to consolidate buttons that obviously could and should be consolidated. For instance, I wouldn't mind if we just upgraded per Geirskogul (and then upon entering Life of the Dragon) from Spineshatter Dive to Dragonfire Dive to Stardiver, etc., with none of the jumps acting merely like a ranged-attack-with-lengthy-movement-lock.

    Life Surge, meanwhile, I'd like to have heal for more and to see scale its CD with GCD speed (or just have its CD adjusted slightly), but I quite like that bit of extra healing and the bonus from syncing our lead direct-potency weaponskills (Heaven's Thrust / Coerthan Tempest) to it.
    (1)

  7. #27
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,092
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    The two things I'd want for the job are:

    1. Give High Jump two charges so you have even more control over when Life of the Dragon triggers and can actually participate in an encounter's opening burst window properly by triggering it immediately.

    2. Give them some kind of survival/self-sustain ability that is not tied to a DPS cooldown. It's the weakest of the melee by a noticeable margin in that regard (With NIN being a runner up due to Shade Shift being strictly worse then everything the other melee/magic DPS have in terms of its mitigation/healing vs. cooldown).
    (3)

  8. #28
    Player
    Garnix's Avatar
    Join Date
    May 2014
    Posts
    642
    Character
    Leih'to Molkoh
    World
    Zodiark
    Main Class
    Gladiator Lv 100
    The one thing I want for the job after today's update: divide Dragon Sight in two buttons.
    1) Dragon Sight - make it work similarly to DNC's dance partner. So that I can select a party member to link with at any time during a fight without having to select one when starting a burst.
    2) Add a skill that enables Right Eye/Left Eye on you and the person you share the Dragon Sight with.
    (4)

  9. #29
    Player
    Brightamethyst's Avatar
    Join Date
    Jul 2014
    Posts
    1,792
    Character
    Jenna Starsong
    World
    Goblin
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Garnix View Post
    The one thing I want for the job after today's update: divide Dragon Sight in two buttons.
    1) Dragon Sight - make it work similarly to DNC's dance partner. So that I can select a party member to link with at any time during a fight without having to select one when starting a burst.
    2) Add a skill that enables Right Eye/Left Eye on you and the person you share the Dragon Sight with.
    That is a fantastic idea.
    (1)

  10. #30
    Player
    Coldbrand's Avatar
    Join Date
    Apr 2011
    Location
    Ul'Dah
    Posts
    274
    Character
    Rodger Ritter
    World
    Excalibur
    Main Class
    Lancer Lv 90
    I don't know if we should make a new thread but I want to say I really hate how DRG has lost all of its visual splendor this expansion. All that's left now is Life of the Dragon. Losing our tether which was so fun to see fly up and down with our jumps or use in town when teaching someone where to go was really fun. Blood of the Dragon also made Areadbhar so cool when the two matched.

    I think maybe if we had Blood's effect when one to two eyes open would be a great compromise. I get that the tether at the new distance would be distracting. But it's like yet another Ring of Thorns where DRG can't have any fun visuals. Actually while I'm talking about FX the Chaotic Spring SFX really sounds like it belongs on SAM not DRG.
    (4)
    Last edited by Coldbrand; 01-26-2022 at 12:47 AM.

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