ShB DRG was the best, it was fun to play even I’m no main DRG.
Everything clicks together and line up beautifully, It was arguably that the job has “evolved”.
But DRG feel weird to play in END, that’s for sure.
The job encouraged double weave more than before but I can live with that. The main problem is the 2nd charge spineshatter dive.

My ping is high and I can’t double weave the animation lock ogcd such as Star diver and Dragon fire jump but I can make it work in ShB but now with 2 charges of SSD, it got a lot worse.
I’ve got tons of gcd clipping to the point that when I have to apply Chaotic spring, the buff always run out when I was doing Disembowel, sometimes even prior to that.
This problem will be gone if they just remove dmg from SSD. Make it like MNK’s thunderclap.

DRG was in the full—bloom state in ShB but I can’t see the clear direction they want to take DRG in END tbh.