I'm a little bit of a dinosaur, I tend to think that the design of Heavensward was the best iteration of Dragoon.
But I've adapted to the changes of Stormblood and Shadowbringers.
Endwalker is the first time I've ever felt like they really did Dragoon a disservice, one that I felt strongly enough about to make a forum account.
Dragoon just doesn't feel good right now. I'll try to avoid any statistical comparisons and just focus on the feelings I have while playing. Numbers are an easy tweak, but I feel like this iteration of Dragoon needs to be slated for a revamp.
Level synced Dragoon kinda sucks. Sub 50 is sub 50. I won't hold that against Dragoon, sub 50 has almost always sucked. But 60 and lower is feeling really sparse right now. Turning BotD into a trait makes the class feel really passive. You don't upkeep BotD, its just a potency increase for Jump & Spineshatter between 50 and 60. You gain access to Wheeling and Fang & Claw, but with BotD being passive its just an extension to the combo now instead of a feature of this new stance you got at 54.
At 90, the class feels too busy, and commensurately unrewarding. I can't fit all of my oGCDs into my 2 minute burst window without double weaving jumps and delaying my GCD, it doesn't feel good.
The 2 minute burst window has: Geirskogul, 2xNastrond, Stardiver, High Jump, Mirage Dive, 2xLife Surge, 2xSpineshatter, Dragonfire Dive, and Wyrmwind Thrust. And you're trying to fit all of that in under Litany, B4B, and Eye. All while also moving to accomodate positionals. TO BE CLEAR. I don't want to get rid of positionals. I like positionals. They help the class feel interesting, even when level synced. But I have 5 jumps to weave into that burst window. 4 of the 5 jumps are going to pull me into minimum melee range (which isn't always safe) and sometimes the mechanics just flat out prevent you from using jumps (Zodiark) during your burst window.
Jumps are unique, interesting, and fun. But there are too many in this burst window.
Dragonfire Dive is a 300 potency AoE on a 120s cooldown. Why do we still have this? Stardiver is 500 potency on a primary target, and 350 potency (30% reduced) on all remaining targets. It has a functional cooldown of a minute. Why hasn't Dragonfire Dive upgraded to be Stardiver? (admittedly, the animation for Dragonfire is better in my humble opinion. I'd prefer them to upgrade from Stardiver to DFD)
Why do we even have a timer on Life of the Dragon? You are automatically set to 30 seconds of LotD, thats 3 casts of Nastrond. Full Stop. Why not just give us stacks instead?
Wyrmwind doesn't feel good to use. There are two reasons I feel this way. Wyrmwind is an escalation of Geirskogul and Nastrond. But its not an upgrade, and it doesn't interact with GSK or Nastrond. Its a higher potency non-upgrade which does the same thing. Why not make it interact with GSK and NSTD instead? Why must this be its own separate tacked on thing?
And lastly: Why does Wyrmwind thrust have a cost of 2, and we can only accumulate 2 maximum scales? We can't delay this to sync with burst windows, and we can't use it in our opener. Why not give it a max scale count of 3, with a cost of 2 instead?
My penultimate request: please do something different with Spineshatter Dive. Its a legacy move, it doesn't really have a place in level 90 anymore. We don't use it for gap closing, its just a single target 250 potency attack which doesn't stun enemies anymore. How about upgrading Spineshatter to Dragonfire Dive?
And my ultimate request: please get rid of Eye. Dragon Sight sucks to use. Just roll the damage increase into Lance Charge. Make Lance Charge like 15% or something, add a little potency to one attack, and get rid of this skill. We don't need it. It doesn't serve a purpose.
Hoping you guys can take a look at EW Dragoon and give us a little more love.
-Thanks