Quote Originally Posted by SargeTheSeagull View Post
I think overall it’s good but I agree, it needs work. First, it has too many buttons. Life surge and dragon fire dive feel like button bloat to me. Removing animation lock from all jumps/dives and letting me weave during them would be a good start. “But it adds skill bc you have to plan when you jump!” Yeah, except in fights where that happens all the time and you end up just drifting your jumps outside of buff windows which feels terrible. Also, wyrmwind thrust feels so… out of place? It feels like the just threw ideas at the wall to see what stuck.
Playstyle wise i think its pretty good, but i also think its just a little busy during burst windows, having so many ogcds and being unable to double weave them without low ping is kinda painful, just getting rid of 1 or 2 should help a lot, and i think there are clearly ogcds that are less fun to press than others, namely life surge and spineshatter dive. I get what you mean and dragonfire dive doesnt really interact with the rest of the kit and its kinda just there, but at least the fire explosion animation feels good.
Having spineshatter dive deal damage also kinda defeats the purpose of giving it charges, since it means the optimal play is mostly holding them for buff windows, and its such a wimpy button press, the animation is slow, it only feels good when you use it to actually gap close, id like it better if it dealt no damage and it was just used to gap close, and then it could have no charges and perhaps a lower cooldown, and maybe give the 2 charges to dragonfire dive, which is a way more satisfying button press.