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Thread: DRG Thread

  1. #1
    Player
    OllaniusPius's Avatar
    Join Date
    Jan 2022
    Posts
    4
    Character
    Ollanius Pius
    World
    Gungnir
    Main Class
    Reaper Lv 90

    DRG Thread

    As a DRG main i think the job is not bad right now but i think it can do so much better

    Lance Charge
    Right now Lance Charge feel like No Mercy on GNB. You just 1-2-3-4-5 for 1 min and click all your button in burst windows which is fine but that make me feed like Firstminds' Focus could have been 3 charges instead of 2 so you can delay Wyrmwind Thrust and do 2 on Lance Charge timing. Because right now Wyrmwind Thrust feel like just there to click whenever.

    High Jump
    DRG have been meme about this since forever now. But when yoshi-P said make skill feel move respond i though they gonner make High Jumb (or all jumb for that matter) Double weave-able. But right now i just hope SE let us DRG weave Mirage Dive and High Jumb

    Let me know what you think!
    (1)
    Last edited by OllaniusPius; 01-18-2022 at 10:59 AM.

  2. #2
    Player
    Tobalito's Avatar
    Join Date
    Jun 2012
    Posts
    131
    Character
    Demitra Omnis
    World
    Hyperion
    Main Class
    Lancer Lv 90
    I really don't like how cluttered it feels with so many oGCD. I hate that we have 2 10% buffs eliminate all impact outside of those buffs.

    I dislike the way Dragon sight works. We should not need a macro to make an ability that requires you to target another, double weavable.

    Life Surge feels like bloat .

    2 spine shatter is just more animation lock

    If you have any sort of lag say goodbye to doing any meaningful damage due to how much weaving there is.

    Also in what world does Dragoon having the most positional make sense?

    Dragoon just feels like so much work for less damage.
    (5)

  3. #3
    Player
    Asari5's Avatar
    Join Date
    Aug 2020
    Posts
    1,198
    Character
    Na'mira Yarhu
    World
    Zodiark
    Main Class
    Dragoon Lv 100
    i like positionals, i would totally hate it if they would remove the three positionals... also... it has three positionals in a ten skill rotation. thats not much.
    (7)

  4. #4
    Player
    OllaniusPius's Avatar
    Join Date
    Jan 2022
    Posts
    4
    Character
    Ollanius Pius
    World
    Gungnir
    Main Class
    Reaper Lv 90
    I think positionals can work too and i fine with it but the problem with DRG positionals is they too tight. Hitting 3 positionals one after another with animation lock is really bad design, especially when you cant Double weave

    2 spine shatter is just more animation lock
    i think Spine Shatter and Life Surge only bad with opener but after that you only use it every Lance Charge so the charges just be there so we dont feed bad when delay it
    (0)

  5. #5
    Player
    Duskane's Avatar
    Join Date
    May 2018
    Location
    isnt it messed up that goblet is a housing area and not a tiny goblin
    Posts
    4,163
    Character
    Dusk Himmel
    World
    Ravana
    Main Class
    Viper Lv 100
    I'm not a fan of Mirage Dive
    it really doesn't need its own button space it could easily sit over high jump or they just rework high jump to be a double hit OGCD.
    (1)

  6. #6
    Player
    gumas's Avatar
    Join Date
    Jun 2016
    Posts
    1,314
    Character
    Rawon Special
    World
    Tonberry
    Main Class
    Bard Lv 100
    i think they need to do something with dragonfire dive, i feel like this skill just there for no reason now.

    back in HW this used to be the hardest hitter for jump skill, now its just... there, like average potency, 120 cooldown

    i feel like someone in the dev forgot about this skill
    (6)

  7. 01-18-2022 09:14 PM

  8. #7
    Player
    Noraiga's Avatar
    Join Date
    Jun 2017
    Posts
    55
    Character
    Noraiga Celesteis
    World
    Omega
    Main Class
    Monk Lv 90
    I like so damn much DRG, it have the best evolution, they purposely keep some skills just for "lore".
    If i want a change it would be "mirage dive" ! Beside that i'm all fine DRG is a blast for me more than RPR.

    Concerning DRG i can greets the dev team ! Thanks you!
    (2)
    Last edited by Noraiga; 01-19-2022 at 12:56 AM.

  9. #8
    Player
    Scuoll's Avatar
    Join Date
    Oct 2021
    Posts
    40
    Character
    Scuoll Xyz
    World
    Ragnarok
    Main Class
    Reaper Lv 90
    I think the two biggest issues with drg right now are not enough damage, especially when considering the effort you need to put in compared to something like reaper, which se apparently wants to balance around, and the complete lack of a defensive skill, all other melees have something, with the currently 2 best dps (monk and reaper) also having some impact for the rest of the party members.

    I think the damage issue is the most pressing one, as dragoon is one of the jobs currently being filtered out by the harshest dps check in the game, p4 savage, meaning it gets dropped the moment dps is actually required.
    If you look at the number of parses, drg is in the bottom 3 together with ninja and dancer for both bosses in p4, meaning that players clearing it mostly agree it is a suboptimal choice that is going to artificially make the fight harder for them :
    https://www.fflogs.com/zone/statistics/44#boss=81
    https://www.fflogs.com/zone/statistics/44#boss=82
    Yes, obviously the job is still able to clear, but when it comes to challenging content, the path of least resistance is always the most attractive, and the fact that any player that got to p4s as drg can switch to reaper and perform better with less effort is just not good for the game. It should also be the relatively easier issue to fix, the 6.05 changes were in a good direction but just not enough, maybe try and be less conservative with buffs if nerfs to top performers are not going to happen.

    The lack of a defensive skill is the other big issue in my opinion, life surge in theory heals you a tiny bit, but its such a small percentage, plus you are kind of forced to use it for damage, honestly having 2 charges of this also feels kinda bad, its not an exciting button to press, if its going to stay as it is id suggest making it a guaranteed critical direct hit on the next skill, so at least it gives the dopamine rush of the !!! numbers, its just filler otherwise. I personally would prefer if this became a different purely defensive skill and the potency it gave was baked into heaven's thrust to compensate. Whatever the case it feels bad to be the only melee without at least some way to help mitigate damage, if this is on purpose for class flavour reason there should be some upside somewhere else, i dont think its good flavour if its just one job not getting access to something.
    (5)

  10. #9
    Player
    SargeTheSeagull's Avatar
    Join Date
    Dec 2016
    Posts
    421
    Character
    Rad Calidum
    World
    Ultros
    Main Class
    Red Mage Lv 100
    I think overall it’s good but I agree, it needs work. First, it has too many buttons. Life surge and dragon fire dive feel like button bloat to me. Removing animation lock from all jumps/dives and letting me weave during them would be a good start. “But it adds skill bc you have to plan when you jump!” Yeah, except in fights where that happens all the time and you end up just drifting your jumps outside of buff windows which feels terrible. Also, wyrmwind thrust feels so… out of place? It feels like the just threw ideas at the wall to see what stuck.
    (0)

  11. #10
    Player
    Scuoll's Avatar
    Join Date
    Oct 2021
    Posts
    40
    Character
    Scuoll Xyz
    World
    Ragnarok
    Main Class
    Reaper Lv 90
    Quote Originally Posted by SargeTheSeagull View Post
    I think overall it’s good but I agree, it needs work. First, it has too many buttons. Life surge and dragon fire dive feel like button bloat to me. Removing animation lock from all jumps/dives and letting me weave during them would be a good start. “But it adds skill bc you have to plan when you jump!” Yeah, except in fights where that happens all the time and you end up just drifting your jumps outside of buff windows which feels terrible. Also, wyrmwind thrust feels so… out of place? It feels like the just threw ideas at the wall to see what stuck.
    Playstyle wise i think its pretty good, but i also think its just a little busy during burst windows, having so many ogcds and being unable to double weave them without low ping is kinda painful, just getting rid of 1 or 2 should help a lot, and i think there are clearly ogcds that are less fun to press than others, namely life surge and spineshatter dive. I get what you mean and dragonfire dive doesnt really interact with the rest of the kit and its kinda just there, but at least the fire explosion animation feels good.
    Having spineshatter dive deal damage also kinda defeats the purpose of giving it charges, since it means the optimal play is mostly holding them for buff windows, and its such a wimpy button press, the animation is slow, it only feels good when you use it to actually gap close, id like it better if it dealt no damage and it was just used to gap close, and then it could have no charges and perhaps a lower cooldown, and maybe give the 2 charges to dragonfire dive, which is a way more satisfying button press.
    (1)

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