Jumps are unique being the only oGCD that you can't double-weave. I think it's being intentionally kept that way as it adds emphasize to the animation and feel. Almost like a SAM's and RPR's casted big hits, but in an oGCD form.

Given it doesn't produce quite as big numbers, but we get to do much more of it as a trade off. I would hate to see Jumps being cancelled by another animation in the same GCD window. Even with locks and positonals while progging on savage content, DRG's rotation is mostly set, don't find it too troublesome to play the job properly. Maybe consolidate one or two oGCDs like Mirage, but not too much. oGCD is our entire job identity.

Surprised no one mentioning our LotD delay in optimal rotation (from 30sec to 1min). Not very intuitive for players learning DRG, holding on and not going into LotD asap. But again, delaying is also shared by MNKs and a few other jobs, and devs have said it's intentional for balance reasons.