Two of them have a kill enemy requirement and another two have a minion over spawn requirement. Wish there was some more variety. No gathering spawn this expansion. Was really hoping they'd bring back a fishing requirement.
Two of them have a kill enemy requirement and another two have a minion over spawn requirement. Wish there was some more variety. No gathering spawn this expansion. Was really hoping they'd bring back a fishing requirement.
I think a lot of spawners would agree that this expansion wasn't particular interesting for spawn conditions. I don't know of anyone who isn't bored with the "kill 100 of X, Y and Z" spawns. The minion spawn for Labyrinthos was disappointed - that felt like the perfect zone for a gathering spawn since it's partially a nature repository.
Spawn types over the years:
Kill count
minion
player incapacitation (might as well throw Safat under this one since the player is almost dead)
Creature mechanic (BoP and Gunnitt)
Map
Gathering (which would include fishing)
Porter ride
Weather
Moon phase
Battle leve (no longer possible of course unless SE brings those back in higher level content)
Eating
FATEs
discards
glamour (toss that in even if Armstrong feels more incapacitation related than glamour related)
We bumped around a few new ideas while waiting for the patch and Thavnair/Labyrinthos S ranks to be released:
Centurio Tiger spawn - would be similar to minion and could potentially include the other hunt mounts, something specific for those who have made the hunt a major part of their end game.
hidden switches - Thavnair was giving us some Indiana Jones vibes with the ruined temples and we were afraid it would be a map spawn. This could be livened up by requiring the switches to be pressed in different orders depending on which spawn point was reserved.
Emote - several were in favor of players needing to dance in groups on a spawn point (might has well considering the Wee Ea cults that we have to form now). Using /tremble and similar emotes would also be good.
I'm sure there are ideas from others that have been floating around as interesting ways to spawn.
I will say the group spawn for Narrow-Rift has been fun and more group spawns (other than the kill counts) would be nice.
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