Quote Originally Posted by Absurdity View Post
I can agree with adding more range to Continuation...and that's about it.


Hard no to adding even more Continuation, GnB already has issues with weaving mitigation during burst windows and we certainly don't need to make that even worse.


And making HoC 20% mit for 8 seconds defeats the entire purpose of those new abilities. They're supposed to only provide that increased mitigation for 4 seconds to make timing them correctly important.
My friend, I don't believe you've read my entire suggestion.

On second thought, I'd agree having Double Down grant Ready to Blast is overkill because it already lines up so well with Bow Shock and Blasting Zone, but having Fated Circle grant it doesn't add to that problem at all - Fated Circle is just AoE Burst Strike, and Burst Strike grants Ready to Blast.

GNB having issues with weaving mitigation is exactly why I suggest adding mitigation to the weaving. In my hypothetical, timing a Burst Strike (or Fated Circle) well grants you that short window of 10% mitigation for a big hit, and you can swap the order of a 1-2-3 combo and BS in your rotation to get that Hypervelocity sooner without losing anything. Furthermore, the entire Gnashing Fang string becomes a ~7.5 second 10% mit every 30 seconds, independently of when you decide to spend ammo for a Burst strike.

Since this change would give GNB that timing-based mitigation bonus, HoC would then be free to be changed to a flat mitigation... which is exactly why I suggested it in the first place. Besides, HoC having higher and higher mitigation numbers up front actively works against its Excog heal component, Catharsis of Corundum:

Suppose a hit is coming in for 70% of your MaxHP and you're at full health. If you prevent 30% of it, the net damage is 49%, bringing you to 51%, and your Catharsis will probably be wasted as you're healed to full. If you were to block 20% and 10% in my hypothetical, with multiplicative stacking your mitigation is effectively 28%, so the net damage is 50.4%, bringing you to 49.6%, triggering Catharsis. With my earlier numbers, Catharsis heals ~12k out of 72k (~16.7% of Max HP), so your HP lands at 66.3%. If you time the same hit poorly as HoC currently is, with 15% mit and Catharsis triggering you'd still end up at 57.2%. The 30% mitigation is actually the weakest of these three scenarios. Similar to TBN's problem with %mitigation, HoC's maximum benefit only happens when you're guaranteed Catharsis will trigger. In the edge case where you're below 50% HP so Catharsis will trigger automatically and the heavy hit will be reduced by 30%, you'd probably just use Bolide instead.