Quote Originally Posted by localman View Post
The clear gameplay-technical problem of the Red Mage is its conspicuous way of making its magic seem as if it only serves to serve the melee, only that this is then served too little and offers too little variety.
The magic itself doesn't really serve as an independent stylistic device, neither visually nor in terms of content.
It is a mana battery that is supposed to serve the much cooler melee, but itself remains pale.

The Red Mage needs a change right here. Or you rebuild him in such a way that he fills his mana through the nimble graceful fencing melee, which is much easier to integrate from the gameplay and then goes into the magic mode and there completely detached from the melee, until possibly, on a transition back to melee, could release his magic. However, this should then also be better matched to the overall design of a fencing red mage and not seem so alien.

Then the Red Mage will be even better than it already is in terms of fun gameplay.

Currently, the magic section is rather a dragging tedious affair and the melee is still missing another chain that is divided into black and white magic.
As people are pointing out in your new thread, please do not post feedback for Red Mage when you haven't even leveled it.