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  1. #1
    Player
    localman's Avatar
    Join Date
    Mar 2016
    Posts
    21
    Character
    Carissa Mondragon
    World
    Twintania
    Main Class
    Summoner Lv 50
    The clear gameplay-technical problem of the Red Mage is its conspicuous way of making its magic seem as if it only serves to serve the melee, only that this is then served too little and offers too little variety.
    The magic itself doesn't really serve as an independent stylistic device, neither visually nor in terms of content.
    It is a mana battery that is supposed to serve the much cooler melee, but itself remains pale.

    The Red Mage needs a change right here. Or you rebuild him in such a way that he fills his mana through the nimble graceful fencing melee, which is much easier to integrate from the gameplay and then goes into the magic mode and there completely detached from the melee, until possibly, on a transition back to melee, could release his magic. However, this should then also be better matched to the overall design of a fencing red mage and not seem so alien.

    Then the Red Mage will be even better than it already is in terms of fun gameplay.

    Currently, the magic section is rather a dragging tedious affair and the melee is still missing another chain that is divided into black and white magic.
    (0)
    Last edited by localman; 02-11-2022 at 02:08 AM.

  2. #2
    Player
    Mesarthim's Avatar
    Join Date
    Jun 2016
    Location
    Kugane
    Posts
    1,070
    Character
    Rozemyne Shyahoro
    World
    Leviathan
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by localman View Post
    The clear gameplay-technical problem of the Red Mage is its conspicuous way of making its magic seem as if it only serves to serve the melee, only that this is then served too little and offers too little variety.
    The magic itself doesn't really serve as an independent stylistic device, neither visually nor in terms of content.
    It is a mana battery that is supposed to serve the much cooler melee, but itself remains pale.

    The Red Mage needs a change right here. Or you rebuild him in such a way that he fills his mana through the nimble graceful fencing melee, which is much easier to integrate from the gameplay and then goes into the magic mode and there completely detached from the melee, until possibly, on a transition back to melee, could release his magic. However, this should then also be better matched to the overall design of a fencing red mage and not seem so alien.

    Then the Red Mage will be even better than it already is in terms of fun gameplay.

    Currently, the magic section is rather a dragging tedious affair and the melee is still missing another chain that is divided into black and white magic.
    As people are pointing out in your new thread, please do not post feedback for Red Mage when you haven't even leveled it.
    (1)

  3. #3
    Player
    Gruntler's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    317
    Character
    Kawaiian Punch
    World
    Faerie
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by localman View Post
    Currently, the magic section is rather a dragging tedious affair and the melee is still missing another chain that is divided into black and white magic.
    The danger of trying to critique a job before it's incomplete is you might end up ignoring later mechanics that actually answer your questions.



    The casting doesn't service the 'more interesting melee.' It enables the melee which in turn enables your REAL finishers.
    (2)