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  1. #1
    Player
    Mesarthim's Avatar
    Join Date
    Jun 2016
    Location
    Kugane
    Posts
    1,037
    Character
    Rozemyne Shyahoro
    World
    Leviathan
    Main Class
    Dark Knight Lv 100
    In a situation with a countdown timer I do:

    Hardcast verthunder (5 seconds left on countdown), dualcasted veraero, swiftcast, acceleration, verthunder, tincture (can ignore this if you aren't raiding), verthunder again, embolden, manafication, then start your melee combo and weave in fleche and contre sixte between each swing, following up with the movement sword skills between each flare/holy/scorch/resolution.

    Otherwise in the average run where someone pulls without countdowns or it's a dungeon where no one does a countdown then I just wing it, go into my melee phase with embolden and manafication. Acceleration is best used as a movement tool and to proc verfire or verstone (use acceleration on thunder or aero, in dungeon pulls you can use it on impact since it gets a damage buff under acceleration). You can sit on one stack of acceleration (just don't let it sit at 2 for too long) if you need it to move or to proc fire/stone as jolt is used only if you have no other options to start with.

    Acceleration got changed from shadowbringers since it now instantly casts the 3 affected spells, verthunder, Veraero, and Impact.

    Edit: In situations where dualcast and acceleration are both up, it uses one of them, not both. So you'll still instant cast again due to the other buff being present for the next relevant spell.
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    Last edited by Mesarthim; 02-11-2022 at 04:04 AM. Reason: I'm stupid and wrote emvolden instead of acceleration

  2. #2
    Player
    Kaedys's Avatar
    Join Date
    Oct 2021
    Posts
    92
    Character
    Kaedys Kor
    World
    Exodus
    Main Class
    Red Mage Lv 99
    Quote Originally Posted by Mesarthim View Post
    Otherwise in the average run where someone pulls without countdowns or it's a dungeon where no one does a countdown then I just wing it, go into my melee phase with embolden and manafication. Acceleration is best used as a movement tool and to proc verfire or verstone (use acceleration on thunder or aero, in dungeon pulls you can use it on impact since it gets a damage buff under acceleration). You can sit on one stack of Acceleration (just don't let it sit at 2 for too long) if you need it to move or to proc fire/stone as jolt is used only if you have no other options to start with.
    If someone just #yolo's in to the boss without a timer, I use a truncated version of the opener with similar alignment. Jolt -> Verthunder -> Acceleration -> Verthunder -> Embolden + Manafication + the rest of a normal opener starting at that point. You don't start your Swiftcast running as quickly, and you're behind a bit on initial mana, but it still aligns the raid buffs with the 3rd GCD where most people aim to use them, and gets your Acceleration rolling.
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