Quote Originally Posted by Tulzscha View Post
Does RDM change very much from 65 to 90? I haven't found it terribly interesting but that's as far as I leveled it. I know some jobs change a lot in the later lvls but it looks like all RDM gets are extra bursty spells added onto their melee combo.
Kinda? You get Vercure, Verraise and later Magick Barrier so you get more utility tools in your kit, as well as Enchanted Reprise as an emergency movement option. You just got Manafication which helps a lot, but honestly most of the changes we're gushing about are changes to the core gameplay relative to Shadowbringers, rather than stuff you'll experience through levelling. Other than upgrades to spells (potency buffs, upgrades like J1->J2 or VT->VT3/VA->VA3, Scatter->Impact) you're not really looking at much gamefeel change.

Where the real meat is though, is when you start delving deeper into the job, stuff like Vercure becames an important downtime dps-tool, having a longer combo and charges on displacement and corps-a-corps means having longer free movement, having Verraise means you're going to steal clears your group didn't earn, having Resolution gives you the ability to cleave things that many jobs can't... it's all gifts that won't change your life, but will make it nicer and have more subtle value.

The job is fairly straightforward up front, it doesn't surprise you with new tricks and it doesn't flip your gameplay upside down every ten levels, which can be 'boring' to some, but also makes doing anything 60+ more enjoyable than jobs where a key enjoyment of their kit comes in a later package. And there's enough depth in the gameplay that there's always room to improve, despite the front-loaded accessibility.