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  1. #41
    Player
    MaxCarnage's Avatar
    Join Date
    May 2021
    Location
    Ul'Dah
    Posts
    390
    Character
    Adiah Highborn
    World
    Faerie
    Main Class
    Scholar Lv 52
    Quote Originally Posted by Ath192 View Post
    Are you trolling? You were the one that put words in my mouth about making my post about higher HP when it was about challenge. Making assumptions and when corrected you get defensive. I’m sorry but I won’t be addressing you any longer. We can’t agree anyways.
    You said Kolaina was correlating. But Kolaina implied that rather than being a free loader, they just don't enjoy fights where the boss is a damage sponge. I thought it was straight forward.

    But I see this common trend on this forum where the second someone counters with something you don't like, you call them a troll to discredit them rather than come back with a counter argument.
    (3)

  2. 01-18-2022 04:57 AM

  3. #42
    Player
    Quintessa's Avatar
    Join Date
    Jun 2020
    Posts
    528
    Character
    Saturn Vitrell
    World
    Famfrit
    Main Class
    Marauder Lv 18
    Last boss of Bardem's Mettle ~ I was in a group that managed to cause the boss to skip the add phase - I've NEVER seen that happen pre stat squish! So it seems the < 80 dungeons are a lot easier.

    Nier can be a toss up if it's filled with people that never done it before or haven't done it in a long time.
    (1)

  4. #43
    Player
    Ath192's Avatar
    Join Date
    Jul 2019
    Posts
    1,772
    Character
    Aries Helle
    World
    Excalibur
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by MaxCarnage View Post
    You said Kolaina was correlating. But Kolaina implied that rather than being a free loader, they just don't enjoy fights where the boss is a damage sponge. I thought it was straight forward.

    But I see this common trend on this forum where the second someone counters with something you don't like, you call them a troll to discredit them rather than come back with a counter argument.
    There’s no counter. He quoted my response about challenge with one about HP, so I thought he correlated both. I would assume if it was unrelated to my post about challenge he wouldn’t have quoted me. If it was a misunderstanding my bad. But it’s not me being closed to criticism.

    If you can prove why the current ease of the raids is better I’m all ears.
    (2)

  5. 01-18-2022 05:59 AM
    Reason
    I didn't really add anything that hasn't been said.

  6. #44
    Player
    Jettinson's Avatar
    Join Date
    Feb 2021
    Location
    Ul'Dah
    Posts
    792
    Character
    Ivan Moondiver
    World
    Alpha
    Main Class
    Warrior Lv 80
    I only noticed in A1N honestly.
    Usually never been a problem nuking the boss and going straight to the other that starts Self Detonating but now we gotta damage a little more the other before nuking. Could be groups but this is by far the only one that we feel weaker.

    Raids are pretty much the same honestly, Rabanastre has many things that can be easily skipped and it is all a matter of how good the dps is. (Stuff like killing Mateus even before finishing casting the proximity Blizzard or right after that, sand spheres not spawning due to the fast dps on tower, no golem adds, no clicking on circle during the dark phase on second to last boss etc).

    Same with trials..
    (2)

  7. #45
    Player
    LordTimmy's Avatar
    Join Date
    Jan 2021
    Location
    Gridania
    Posts
    22
    Character
    Hyrule Knight
    World
    Siren
    Main Class
    Red Mage Lv 97
    While reading all posts I came up to the following conclusions:

    1. Post lvl 50 content has got longer to clear (just a bit), which is great (at least to me)
    ilvl vertical system is a way (really lousy, nonetheless) to keep us playing and grinding. And its absurd inflation made content pointless in terms of challenge. To kill a boss in 1/8 of its intended time is not fun, is like getting in a Disneyland ride that is supposed to be 5 mins long but ends 30 seconds right after you hop in...
    2. Indirectly, we found a way to fix the CT freeloaders on roulettes (Especially alliance raids)
    Make the squish reach CT and other raids, you have to at least do one of the boss mechanics rotation, you have to feel how the game was intended to be felt. I mean, when we go through the whole mechanics rotation more than twice it becomes repetitive, but on CT you had to jump between platforms in one boss in order to survive, let players feel that thrill to survival again.

    Therefore, since ALL alliance raids are """difficult""" again, people wont cheese gear to get in there.
    Unfair to freeloaders that want to level their 18th job they wont ever touch again? Maybe, but this game has to be fun. A grind maybe, but a FUN grind.
    (1)
    Last edited by LordTimmy; 01-18-2022 at 08:05 AM.

  8. #46
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Jettinson View Post
    I only noticed in A1N honestly.
    Usually never been a problem nuking the boss and going straight to the other that starts Self Detonating but now we gotta damage a little more the other before nuking. Could be groups but this is by far the only one that we feel weaker.

    Same with trials..
    A1N is a pretty good gauge. We could easily push it at 80.

    If we can't do that at lvl 90 with higher stats? That pretty much shows something is wrong with the numbers.

    We shouldn't be at a lower power level 10 levels higher than we were before Endwalker. I don't spend time and resources leveling and gearing up to be worse than what I was before.

    Quote Originally Posted by LordTimmy View Post
    2. Indirectly, we found a way to fix the CT freeloaders on roulettes (Especially alliance raids)[INDENT]Make the squish reach CT and other raids, you have to at least do one of the boss mechanics rotation, you have to feel how the game was intended to be felt. .
    There was already an easy way to do this but the FFXIV refused to do it.

    Lower the dang maximum ilvl

    There is no reason to have a 120/130 ilvl max on content that is ilvl 70-90. That's almost 1.5x/2x the min ilvl. That's the reason people could blast through it.
    (2)
    Last edited by Deceptus; 01-18-2022 at 08:23 AM.
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  9. #47
    Player
    Katie_Kitty's Avatar
    Join Date
    Jan 2018
    Posts
    952
    Character
    Princess Whiskers
    World
    Exodus
    Main Class
    Red Mage Lv 100
    I don't think it made people weaker, but what it did do is make the gap between having good or bad party members at low levels MUCH more significant. Pre-Endwalker, a strong DPS player could push damage to the extent that they can complete the duty much faster even with bad party members. But nowadays if you get an awful group then you can't do that as effectively as a result of the stat squish.
    (4)

  10. #48
    Player
    jamjeeshoul77's Avatar
    Join Date
    Aug 2020
    Posts
    120
    Character
    Duduno Wawawen
    World
    Faerie
    Main Class
    Black Mage Lv 70
    Not surprised in the least. There was absolutely no reason they couldn’t come up with some other solution. Are they just gonna keep doing this every other expac and keep breaking things and continuously unbalancing things, like WoW does now? It’s an awful experience to go down in power (YES, seeing your numbers increase over a period of time is a KEY experience of ANY rpg) and makes the game feel cheap.

    The whole idea of a stat squish in ANY game, let alone an RPG is absurd. The whole point of an RPG is to get stronger in time. I will never ever ever defend a “stat” squish, and god forbid square ever does a “level” squish.
    (1)

  11. #49
    Player
    LordTimmy's Avatar
    Join Date
    Jan 2021
    Location
    Gridania
    Posts
    22
    Character
    Hyrule Knight
    World
    Siren
    Main Class
    Red Mage Lv 97
    Quote Originally Posted by jamjeeshoul77 View Post
    Not surprised in the least. There was absolutely no reason they couldn’t come up with some other solution. Are they just gonna keep doing this every other expac and keep breaking things and continuously unbalancing things, like WoW does now? It’s an awful experience to go down in power (YES, seeing your numbers increase over a period of time is a KEY experience of ANY rpg) and makes the game feel cheap.

    The whole idea of a stat squish in ANY game, let alone an RPG is absurd. The whole point of an RPG is to get stronger in time. I will never ever ever defend a “stat” squish, and god forbid square ever does a “level” squish.
    The problem in a Multiplayer Online Role Player Game with a vertical ilvl gear system, is that in contrast to a stand alone game, you have to repeat very old content in order to get the items needed to have that "you're-way-stronger-than-before" experience (AKA Poetics in this game, ilvl) aside the usual "natural" level we get. To that end, we need to repeat the same old content over and over again, for us to become artificially stronger, because If we go naked with our "level 90" we would of die on a same level monster.

    In a stand-alone game, sure, you can go with lvl-90 and choose in between killing low level mobs and take forever to level up or go endgame content a few times, but is your choice to never touch old/low level content ever again, beacuse if you go to those zones, pretty much you sneeze and 20 mobs in the area die. MMORPG """forces""" you to repeat old content for the sake of become stronger, like blatantly.

    Then again, we as "level 90" ilvl 560 (minimum AF gear) we could of stay at "Lvl 90" areas and get exp there, but FATES aren't as good, and the rewards of daily roulettes are simply too good to just pass on them.

    Of course is one's choice to do it or not. But, at least, if we have to do it 1000000 times, better have it fun than braindead boring, in my humble opinion, that is.
    (1)
    Last edited by LordTimmy; 01-18-2022 at 11:06 AM.

  12. #50
    Player
    Azuri's Avatar
    Join Date
    Dec 2021
    Posts
    769
    Character
    Azuri Aeru
    World
    Phoenix
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by LordTimmy View Post
    The problem in a Multiplayer Online Role Player Game with a vertical ilvl gear system, is that in contrast to a stand alone game, you have to repeat very old content in order to get the items needed to have that "you're-way-stronger-than-before" experience (AKA Poetics in this game, ilvl) aside the usual "natural" level we get. To that end, we need to repeat the same old content over and over again, for us to become artificially stronger, because If we go naked with our "level 90" we would of die on a same level monster.

    In a stand-alone game, sure, you can go with lvl-90 and choose in between killing low level mobs and take forever to level up or go endgame content a few times, but is your choice to never touch old/low level content ever again, beacuse if you go to those zones, pretty much you sneeze and 20 mobs in the area die. MMORPG """forces""" you to repeat old content for the sake of become stronger, like blatantly.

    Of course is one's choice to do it or not. But, at least, if we have to do it 1000000 times, better have it fun than braindead boring, in my humble opinion, that is.
    What are you even talking about? Poetics are completely irrelevant for end-game progression. You can easily get all the newest gear without ever touching sub-90 content. Five expert roulettes a week, less if you raid. Not that the original point you were replying to was good, but your argument just isn't reflecting the realities of the game at all.
    (0)

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