
Originally Posted by
LordTimmy
The problem in a Multiplayer Online Role Player Game with a vertical ilvl gear system, is that in contrast to a stand alone game, you have to repeat very old content in order to get the items needed to have that "you're-way-stronger-than-before" experience (AKA Poetics in this game, ilvl) aside the usual "natural" level we get. To that end, we need to repeat the same old content over and over again, for us to become artificially stronger, because If we go naked with our "level 90" we would of die on a same level monster.
In a stand-alone game, sure, you can go with lvl-90 and choose in between killing low level mobs and take forever to level up or go endgame content a few times, but is your choice to never touch old/low level content ever again, beacuse if you go to those zones, pretty much you sneeze and 20 mobs in the area die. MMORPG """forces""" you to repeat old content for the sake of become stronger, like blatantly.
Of course is one's choice to do it or not. But, at least, if we have to do it 1000000 times, better have it fun than braindead boring, in my humble opinion, that is.