Quote Originally Posted by Thalesnm View Post
So far, basically every discussion online about 7.0 has been about the story. Understandable, of course, but this game is much more than that.

I would like to have a conversation about other aspects of the game, such as the overall structure and gameplay loop. Because, just like with the story, 7.0 will be a great opportunity to innovate in these aspects.

Personally, I don't have a clue about what I would do if I were a dev. I just feel like the game needs to significantly shake the formula. It's been great so far, Shadowbringers and Endwalker were amazing, but we can't expect that formula to work forever and I'd hate to leave the game for lack of innovation.

Do you have any ideas?
Consolidate all jobs into 3-4 skills, no greater than 5 total. Every rotation becomes 1-2-3 and you now have the ability to turn your character into a trust char when in DF so you can afk in dungeon runs. When queuing as healer, your character automatically becomes a trust so you don't have to play it.

All crafting jobs are now automatically max level and your retainer has infinite materials for you to craft so you dont have to be pressured our of or excluded from the market.

Savage and ultimate are now base trial difficulty but just last longer, so everyone can experience the content.