Quote Originally Posted by Rufalus View Post
'Relic' weapon series available at expansion launch. (X.05)
Can be upgraded to the highest item level immediately through savage raid, or catch up in later patch through other means. Replaces the direct drop weapons from the raids.

Deep dungeon or similar leveling content at launch (X.0), fewer normal dungeons are produced to balance resources.

Extreme trials drop armor sets themed around the boss for a change, not weapons or accessories. Still interesting for glam reasons after the item level is no longer current.

Field zones now added in patch series (X.1, X.2, etc) one per major patch so that the story continues to move through previously unseen areas. To balance resources, the normal dungeons introduced in patches take place inside the new field zones, just section off a slice of the zone to use for the instance.

100 is the final level cap, after which we progress our character through other means such as collecting primal power, void power or auracite shards.

Have standalone raids and alliance raids. Doesn't always need to be a 3-part series that takes 2 years to conclude.
1. while I'm not opposed to them introducing relic weapons earlier, having savage raiders upgrade it to highest tier immediately would make them way too overpowered, also relics are supposed to be a separate progressions system from savage raids.

2.this would be too much for them to introduce at launch I think, most of their effort is going into the MSQ, they don't have time to add a deep dungeon on top of that.

3.okay this wouldn't be a bad idea,

4.This could be doable, just have it make sense in the story.

5. They would have to be very careful about how they do this. if they don't do it right they would end up giving an unfair advantage to people who are subscribed constantly.

6.I prefer the raid series to be honest, let's them have more complex stories and I'm not really all that invested if the whole story is done in a hour.