Quote Originally Posted by Thalesnm View Post
So far, basically every discussion online about 7.0 has been about the story. Understandable, of course, but this game is much more than that.

I would like to have a conversation about other aspects of the game, such as the overall structure and gameplay loop. Because, just like with the story, 7.0 will be a great opportunity to innovate in these aspects.

Personally, I don't have a clue about what I would do if I were a dev. I just feel like the game needs to significantly shake the formula. It's been great so far, Shadowbringers and Endwalker were amazing, but we can't expect that formula to work forever and I'd hate to leave the game for lack of innovation.

Do you have any ideas?
One new Job, level capped at 99, item level cuts off at a certain number, all progression becomes vertical at that point. Everything added post 7.0 is some kind of iterative long form adventure style grind content.

Announcement of a new MMO and the end of FFXIV.